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Kavai, Portia; de Villiers, Rian; Fraser, William – International Journal of Instruction, 2017
In Life Sciences (biology) education, both nationally and internationally, the study of animal and organ morphology has traditionally involved dissection since the early 19th century. This study focused on the inclinations of teachers and learners towards animal organ dissection, and its use in problem-solving in Grade 11 Life Sciences education…
Descriptors: Foreign Countries, High School Students, Grade 11, Biological Sciences
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ilhan, Nail; Yildirim, Ali; Yilmaz, Sibel Sadi – International Journal of Environmental and Science Education, 2016
In recent years, many countries have adopted a context-based approach for designing science curricula for education at all levels. The aim of this study was to determine the effectiveness of a Context-Based Chemistry Course (CBCC) as compared with traditional/existing instruction, on 11th grade students' learning about chemical equilibrium,…
Descriptors: Science Education, Chemistry, Conventional Instruction, Grade 11
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Holen, Jodi Bergland; Hung, Woei; Gourneau, Bonni – Computers in the Schools, 2017
This program evaluation study examines an implementation of a one-to-one laptop initiative in a rural high school. Specifically, the researchers adopted a holistic view in evaluating the process and outcomes of this implementation by examining the interrelationships among the key participants using activity theory as a conceptual framework.…
Descriptors: Access to Information, Access to Computers, Social Theories, Program Evaluation
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities