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Arquero, José L.; del Barrio-García, Salvador; Romero-Frías, Esteban – Journal of Educational Computing Research, 2017
Our study analyzes an educational experience based on the integrated use of social media within a higher education course under a personal learning environment approach and investigates the factors that determine students' loyalty to social media learning. We examined the moderating role of need for cognition (NFC) in students' formation of…
Descriptors: Foreign Countries, College Students, Attachment Behavior, Social Media
Raza, Syed Ali; Umer, Amna; Qazi, Wasim; Makhdoom, Murk – Journal of Educational Computing Research, 2018
This study intends to analyze the influence of behavioral and psychosocial factors of higher education students of Karachi on acceptance of m-learning as a mode of getting education. The Theory of Planned Behavior and Technology Acceptance Model have provided the basic frameworks to formulate the hypotheses for this study. The analyses of the…
Descriptors: Foreign Countries, College Students, Student Attitudes, Social Influences
Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
Luo, Yi-Fang; Yang, Shu Ching – Journal of Educational Computing Research, 2016
In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…
Descriptors: Teaching Methods, Elementary School Students, Educational Technology, Technology Uses in Education
Soffer, Tal; Yaron, Efrat – Journal of Educational Computing Research, 2017
Integrating mobile technology in schools has become a growing trend in recent years. Studies suggest that the use of tablets has potential contributions for learning. The current study explored the use of tablets for learning among 427 high school students, utilizing both qualitative and quantitative methods. The purpose was to assess students'…
Descriptors: High School Students, Student Attitudes, Handheld Devices, Technology Integration
Akbulut, Asli Y. – Journal of Educational Computing Research, 2016
The importance of role models on individuals' academic and career development and success has been widely acknowledged in the literature. The purpose of this study was to understand the influence of role models on students' decisions to major in information systems (IS). Utilizing a model derived from the social cognitive career theory, we…
Descriptors: Role Models, Information Systems, Majors (Students), Influences
Weiqin, Eliza Leong; Campbell, Marilyn; Kimpton, Melanie; Wozencroft, Kelly; Orel, Alexandra – Journal of Educational Computing Research, 2016
Online relationship formation through social networking sites helps to meet the developmental need for intimacy in emerging adults. Through the use of the "rich get richer" and the "social compensation" hypotheses, it is evident that personality characteristics such as extraversion and introversion impact online relationship…
Descriptors: Social Capital, Social Media, Personality Traits, Computer Mediated Communication
Yang, Jie Chi; Quadir, Benazir; Chen, Nian-Shing – Journal of Educational Computing Research, 2016
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals' self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users' self-efficacy in the subject domain of…
Descriptors: Self Efficacy, Second Language Learning, English (Second Language), Quasiexperimental Design
Chen, Ruey-Shin; Liu, I-Fan – Journal of Educational Computing Research, 2017
Currently, e-learning systems are being widely used in all stages of education. However, it is difficult for school administrators to accurately assess the actual usage performance of a new system, especially when an organization wishes to update the system for users from different backgrounds using new devices such as smartphones. To allow school…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Student Attitudes
Kazakoff, Elizabeth R.; Bers, Marina Umaschi – Journal of Educational Computing Research, 2014
This article examines the impact of programming robots on sequencing ability in early childhood. Thirty-four children (ages 4.5-6.5 years) participated in computer programming activities with a developmentally appropriate tool, CHERP, specifically designed to program a robot's behaviors. The children learned to build and program robots over three…
Descriptors: Robotics, Early Childhood Education, Programming, Computer Uses in Education
Kang, Minseok; Shin, Won sug – Journal of Educational Computing Research, 2015
This study proposes an extended technology acceptance model to predict acceptance of synchronous e-learning by examining relationships among variables associated with factors influencing the technology acceptance of synchronous e-learning. Learners at an online university participated through an online survey; there were 251 respondents in all.…
Descriptors: Foreign Countries, Graduate Students, Student Attitudes, Adoption (Ideas)
Chen, Baiyun; Sivo, Stephen; Seilhamer, Ryan; Sugar, Amy; Mao, Jin – Journal of Educational Computing Research, 2013
Mobile learning is a fast growing trend in higher education. This study examined how an extended technology acceptance model (TAM) could evaluate and predict the use of a mobile application in learning. A path analysis design was used to measure the mediating effects on the use of Blackboard's Mobile™ Learn application in coursework (N = 77). The…
Descriptors: Telecommunications, Higher Education, Handheld Devices, Educational Technology
Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
Cegarra-Navarro, Juan-Gabriel; Rodriguez, Francisco Javier Canovas – Journal of Educational Computing Research, 2012
Electronic learning (e-learning) portals can be defined as websites that store and present materials for online learning, training, performance assessment, and certification. Few, if any, studies have investigated the factors that might contribute to the integration or implementation of e-learning portals in universities. With the development of…
Descriptors: Electronic Learning, Online Courses, Performance Factors, Web Sites