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Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
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Randall, Neil – Computers and the Humanities, 1988
Questions whether the world presented in interactive fiction is a "literary one." Defines "literariness" as quality of "making strange" that which is linguistically familiar. Randall presents study of: "Mindwheel,""Brimstone,""Breakers,""A Mind Forever…
Descriptors: Computer Assisted Instruction, Computer Software, Computers, Fantasy
Collegiate Microcomputer, 1990
Describes 38 database projects sponsored by the National Endowment for the Humanities (NEH). Information on hardware, software, and access and dissemination is given for projects in the areas of art and architectural history; folklore; history; medicinal plants; interdisciplinary topics; language and linguistics; literature; and music and music…
Descriptors: Architecture, Art History, Computer Software, Databases
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Price-Wilkin, John – Public-Access Computer Systems Review, 1994
Explores the benefits and limitations of the World Wide Web in the context of projects taking place at the University of Virginia Library and the university's Institute for Advanced Technology in the Humanities. A gateway between the Web and PAT, a text retrieval program based on SGML (Standard Generalized Markup Language), is described. (Contains…
Descriptors: Academic Libraries, Computer Software, Electronic Publishing, Fine Arts
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Olsen, Mark – Computers and the Humanities, 1994
Contends that computer-aided literature studies have failed to impact the field as a whole. Asserts that new databases, such as TLG or ARTFL, allow wide-spectrum analyses that may transform the way in which literature is studied. (CFR)
Descriptors: Computer Software, Computer Uses in Education, Databases, Higher Education