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Colton, Adam – ProQuest LLC, 2017
Many of the digital tools teachers currently implement in their courses are still embedded within the hierarchical banking principles that humanities instructors have long abandoned in favor of problem-posing and collaborative models. The institutional learning management system (LMS) is in need of a redesign if humanities educators, especially…
Descriptors: Integrated Learning Systems, Humanities Instruction, Computer Games, Educational Games
Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
Lopez-Varela, Asuncion, Ed. – InTech, 2012
This is a unique and groundbreaking collection of questions and answers coming from higher education institutions on diverse fields and across a wide spectrum of countries and cultures. It creates routes for further innovation, collaboration amidst the Sciences (both Natural and Social) and the Humanities and the private and the public sectors of…
Descriptors: Social Sciences, Hermeneutics, Observation, European History
Bringing the Humanities to the Countryside: Improving Access to the Humanities in Western Minnesota.
Groen, Gerrit, Ed.; Pichaske, David, Ed. – 1985
The use of new technologies to deliver courses in humanities to adult, off-campus students in rural western Minnesota is described in nine essays. A 4-year project was funded to improve access to the humanities, resulting in the redesign of 40 courses since 1981. In addition discussing the background of the project, evaluative mechanisms, and…
Descriptors: Adult Students, Audiotape Recordings, College Students, Computer Assisted Instruction
Brown, David G., Ed. – 2000
This book presents a collection of best practices in using instructional technology from 42 college campuses. In 93 brief, informal, and practical vignettes, professors show how they transformed courses with technology, discuss how the technology affects teaching and learning, and distill important lessons learned. The book is divided into two…
Descriptors: Biology, Computer Literacy, Computer Science Education, Computer Uses in Education