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Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
Slonecker, William G. – 1981
Many who believe in the value of the study of the humanities are faced with the problems of how to attract vocational students to humanities courses, maintain their interest in such courses so that they fulfill the general education requirements for graduation, and, if possible, generate an ongoing interest in the humanities. In response to these…
Descriptors: Community Colleges, Course Content, Course Objectives, Courses

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