Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
MOOCs | 6 |
Foreign Countries | 3 |
Academic Persistence | 2 |
Electronic Learning | 2 |
Individualized Instruction | 2 |
Learner Engagement | 2 |
Models | 2 |
Online Courses | 2 |
Prediction | 2 |
Academic Degrees | 1 |
Access to Education | 1 |
More ▼ |
Source
Interactive Technology and… | 6 |
Author
Yung-Ming Cheng | 2 |
Zhan, Zehui | 2 |
Chen, Dexin | 1 |
El Faddouli, Nour-eddine | 1 |
Li, Yuanmin | 1 |
Sebbaq, Hanane | 1 |
Shrivastava, Archana | 1 |
Shrivastava, Ashish | 1 |
Tong, Yao | 1 |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yung-Ming Cheng – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to examine whether media richness (MR), human-system interaction (HSI) and human-human interaction (HHI) as technological feature antecedents to medical professionals' learning engagement (LE) can affect their learning…
Descriptors: MOOCs, Academic Persistence, Medical Education, Learner Engagement
Yung-Ming Cheng – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to explore whether gamification and personalization as environmental stimuli to learners' learning engagement (LE) can affect their learning persistence (LP) in massive open online courses (MOOCs) and, in turn, their learning…
Descriptors: MOOCs, Gamification, Learner Engagement, Academic Persistence
Li, Yuanmin; Chen, Dexin; Zhan, Zehui – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is to analyze from multiple perspectives, so as to form an effective massive open online course (MOOC) personalized recommendation method to help learners efficiently obtain MOOC resources. Design/methodology/approach: This study introduced ontology construction technology and a new semantic association algorithm…
Descriptors: MOOCs, Individualized Instruction, Models, Student Characteristics
Sebbaq, Hanane; El Faddouli, Nour-eddine – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is, First, to leverage the limitation of annotated data and to identify the cognitive level of learning objectives efficiently, this study adopts transfer learning by using word2vec and a bidirectional gated recurrent units (GRU) that can fully take into account the context and improves the classification of the…
Descriptors: MOOCs, Classification, Electronic Learning, Educational Objectives
Tong, Yao; Zhan, Zehui – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to set up an evaluation model to predict massive open online courses (MOOC) learning performance by analyzing MOOC learners' online learning behaviors, and comparing three algorithms -- multiple linear regression (MLR), multilayer perceptron (MLP) and classification and regression tree (CART).…
Descriptors: MOOCs, Online Courses, Learning Analytics, Prediction
Shrivastava, Archana; Shrivastava, Ashish – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate the attributes of the online programme that are considered and compute their relative importance in the purchase decision. This study aims to identify the most lucrative bundling of these attributes and their levels that can be used by online education companies to craft their product design strategy to…
Descriptors: MOOCs, Distance Education, Program Design, Advertising