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Da-Lun Chen; Kirsi Aaltonen; Hannele Lampela; Jaakko Kujala – Technology, Knowledge and Learning, 2025
The breakthrough in generative artificial intelligence (AI) has unlocked new possibilities for higher education. There are many studies on educational chatbots in the fields of science, technology, engineering, and mathematics; however, studies on designing and leveraging chatbots in a multidisciplinary field like project management have been…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Higher Education
Jessie S. Barrot – Technology, Knowledge and Learning, 2024
This emerging technology report delves into the role of ChatGPT, an OpenAI conversational AI, in language learning. The initial section introduces ChatGPT's nature and highlights its features, including accessibility, personalization, immersive learning, and instant feedback, which render it a valuable asset for language learners and educators…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Language Acquisition
Andrew A. Tawfik; Linda Payne; Heather Ketter; Jedidiah James – Technology, Knowledge and Learning, 2025
In contrast to traditional views of instructional design that are often focused on content development, researchers are increasingly exploring learning experience design (LXD) perspectives as a way to espouse a broader and more holistic view of learning. In addition to cognitive and affective perspectives, LXD includes perspectives on…
Descriptors: Instructional Design, Educational Technology, Technology Integration, Usability
Khakpour, Alireza; Colomo-Palacios, Ricardo – Technology, Knowledge and Learning, 2021
Recent developments in human-computer interaction technologies raised the attention towards gamification techniques, that can be defined as using game elements in a non-gaming context. Furthermore, advancement in machine learning (ML) methods and its potential to enhance other technologies, resulted in the inception of a new era where ML and…
Descriptors: Game Based Learning, Artificial Intelligence, Man Machine Systems, Educational Benefits
Tawfik, Andrew A.; Gatewood, Jessica; Gish-Lieberman, Jaclyn J.; Hampton, Andrew J. – Technology, Knowledge and Learning, 2022
Various theories and models have implicitly discussed the role of interaction when using learning technologies. Indeed, interaction is described as being important as it relates to technology adoption, cognitive load, and usability. While each of these perspectives describe elements of interaction, they fail to comprehensively detail how educators…
Descriptors: Definitions, Learning Experience, Interaction, Usability
Lippert, Anne; Shubeck, Keith; Morgan, Brent; Hampton, Andrew; Graesser, Arthur – Technology, Knowledge and Learning, 2020
This article describes designs that use multiple conversational agents within the framework of intelligent tutoring systems. Agents in this case are computerized talking heads or embodied animated avatars that help students learn by performing actions and holding conversations with them in natural language. The earliest conversational intelligent…
Descriptors: Intelligent Tutoring Systems, Man Machine Systems, Natural Language Processing, Educational Technology
Sarah Prestridge; Seng Chee Tan; Michele Jacobsen; H. Ulrich Hoppe; Charoula Angeli; Marcelo Milrad; Shesha Kanta Pangeni; Eugenia Kovatcheva; Ayoub Kafyulilo; Brendan Flanagan; Ferial Khaddage – Technology, Knowledge and Learning, 2024
This article originated from a working group on "Learning beyond formal schooling through human--computer--human interaction (HCHI)" convened at the UNESCO EDUSummIT 2023 in Kyoto (Japan). A polylogue approach was adopted by engaging eight co-authors whose diverse perspectives culminated in propositions that addressed the pivotal…
Descriptors: Foreign Countries, Informal Education, Nonformal Education, Computer Mediated Communication
Cho, Eunji; Lee, Kyunghwa; Cherniak, Shara; Jung, Sung Eun – Technology, Knowledge and Learning, 2017
Drawing on Latour's (Reassembling the social: an introduction to actor--network-theory, Oxford University Press, New York, 2005), this manuscript discusses a study of a robotics class in a public, Title I elementary school. Compared with theoretical frameworks (e.g., constructivism and constructionism) dominant in the field of early childhood…
Descriptors: Robotics, Man Machine Systems, Instructional Materials, Science Activities
Rosen, Yigal – Technology, Knowledge and Learning, 2014
Students' performance in human-to-human and human-to-agent collaborative problem solving assessment task is investigated in this paper. A secondary data analysis of the research reported by Rosen and Tager (2013) was conducted in order to investigate the comparability of the opportunities for conflict situations in human-to-human and…
Descriptors: Conflict, Cooperation, Problem Solving, Comparative Analysis
Fisher, Brian; Lucas, Timothy; Galstyan, Araksi – Technology, Knowledge and Learning, 2013
Traditionally, research on technology in mathematics education focuses on interactions between the user and the technology, but little is known about how technology can facilitate face-to-face interaction among students. We will explore the role that iPads versus traditional laptops play in shaping the learning spaces in which students explore…
Descriptors: Mathematics Education, Handheld Devices, Laptop Computers, Calculus

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