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Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
Chiru, Costin-Gabriel; Rebedea, Traian – Creativity Research Journal, 2017
This article proposes a new fully automated method for identifying creativity that is manifested in a divergent task. The task is represented by chat conversations in small groups, each group having to debate on the same topics, with the purpose of better understanding the discussed concepts. The chat conversations were created by undergraduate…
Descriptors: Creativity, Heuristics, Creative Thinking, Undergraduate Students
Dillenbourg, Pierre – International Journal of Artificial Intelligence in Education, 2016
How does AI&EdAIED today compare to 25 years ago? This paper addresses this evolution by identifying six trends. The trends are ongoing and will influence learning technologies going forward. First, the physicality of interactions and the physical space of the learner became genuine components of digital education. The frontier between the…
Descriptors: Artificial Intelligence, Educational Trends, Trend Analysis, Educational Technology
Geyer, Cornelia; Geisler, Stefan – International Association for Development of the Information Society, 2012
Knowledge of fundamentals of human-computer interaction resp. usability engineering is getting more and more important in technical domains. However this interdisciplinary field of work and corresponding degree programs are not broadly known. Therefore at the Hochschule Ruhr West, University of Applied Sciences, a program was developed to give…
Descriptors: Foreign Countries, Computer Science, Adolescents, Man Machine Systems
Abraham, Sunil George – ProQuest LLC, 2011
This study reports findings from a controlled experiment evaluating the benefits of structuring design advice as patterns. Over the years, the pattern concept from architecture has become a native within the HCI community and its related discussions on sharing design knowledge. It is argued that the context-rich, and tangible, nature of patterns…
Descriptors: Interaction, Design, Communication (Thought Transfer), Computer Science
Do, Quang Xuan – ProQuest LLC, 2012
In this thesis, we study the importance of background knowledge in relation extraction systems. We not only demonstrate the benefits of leveraging background knowledge to improve the systems' performance but also propose a principled framework that allows one to effectively incorporate knowledge into statistical machine learning models for…
Descriptors: Prior Learning, Natural Language Processing, Information Retrieval, Computer Science
Rodgers, Diane M.; Moraga, Reinaldo J. – Bulletin of Science, Technology & Society, 2011
Simulation software used for modeling has become as ubiquitous as computers themselves. Despite growing reliance on simulation in educational and workplace settings, users encounter frustration in using simulation software programs. The authors conducted a study with 26 engineering students and interviewed them about their experience learning the…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Gender Differences
Chen, Yu-Hui; Germain, Carol Anne; Rorissa, Abebe – portal: Libraries and the Academy, 2011
Library/information science professionals need a clearly articulated definition of usability/Web usability to implement intuitive websites. In this study, the authors analyzed usability definitions provided by the ARL library professionals and those found in the library/information science and computer science-information systems literature.…
Descriptors: Information Scientists, Information Needs, User Needs (Information), Definitions
Tan, Lin – ProQuest LLC, 2009
Commenting source code has long been a common practice in software development. This thesis, consisting of three pieces of work, made novel use of the code comments written in natural language to improve software reliability. Our solution combines Natural Language Processing (NLP), Machine Learning, Statistics, and Program Analysis techniques to…
Descriptors: Computer Software, Coding, Reliability, Improvement
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Poole, Erika Shehan – ProQuest LLC, 2010
Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and…
Descriptors: Futures (of Society), Influence of Technology, Science and Society, Computers
Peer reviewedNewsted, Peter R.; Wynne, Bayard E. – International Journal of Man-Machine Studies, 1976
An Interactive Decision System (AIDS) is described as a computer-based technique to rationalize the judgment process. This technique is intended to allow a typical manager to make decisions with more complete use of information available and fewer loose ends than is usually the case. (Author)
Descriptors: Computer Science, Interaction, Man Machine Systems
Hedges, William D. – Educational Technology, 1976
The theme of this article concerns the sketching in of a number of the factors in man's evolutionary interaction with tools, leading toward the predicted eventuality in his development, the replacement of man by machines. (Author)
Descriptors: Computer Science, Human Factors Engineering, Man Machine Systems, Technological Advancement
Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science
Peer reviewedFelsen, J. – International Journal of Man-Machine Studies, 1976
A programed investment decision system was developed with the aid of generalized perceptron-type pattern recognition techniques. It was implemented in form of a man-machine (MM) system: The human analyst performs (1) some unstructured (heuristic) decision functions, (2) parts of identification of the decision situation, and (3) numerical encoding…
Descriptors: Computer Science, Decision Making, Investment, Man Machine Systems

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