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Showing 1 to 15 of 32 results Save | Export
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Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
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Yilmaz, Fatma Gizem Karaoglan; Yilmaz, Ramazan; Durak, Hatice Yildiz; Keser, Hafize – World Journal on Educational Technology: Current Issues, 2019
The extensification activities of Education Informatics Network use in Turkey are in progress. The use and preferability of this education portal by teachers and students depend on various factors. One of these factors is usability. The purpose of this research is to make the usability analysis of the Education Informatics Network from the…
Descriptors: Foreign Countries, Information Seeking, Technology Integration, Information Technology
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Seedhouse, Paul; Knight, Dawn – Applied Linguistics, 2016
There is currently an explosion in the number and range of new devices coming onto the technology market that use digital sensor technology to track aspects of human behaviour. In this article, we present and exemplify a three-stage model for the application of digital sensor technology in applied linguistics that we have developed, namely,…
Descriptors: Foreign Countries, Applied Linguistics, Man Machine Systems, Measurement Equipment
Mizokawa, Donald T.; Levin, Joel – Educational Technology, 1988
Presents a set of guidelines for the display features and content of information that should be given to the learner in a computer-generated error message. Examples of common errors and suggested message displays are given. (8 references) (CLB)
Descriptors: Computer Assisted Instruction, Courseware, Guidelines, Interactive Video
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Crockford, Douglas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper explores interactivity, and considers what should be done to create a mass market for interactive media. It is suggested that one way to do so is to examine the video game phenomenon, and a model of interactivity is proposed. The model, a "home interactive theater," would involve interaction in the telling of a story, with the…
Descriptors: Design Requirements, Interaction, Interactive Video, Man Machine Systems
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Broekman, Huib J. D. – Information Services and Use, 1993
Discusses effective communication with interactive video and suggests possible barriers. Topics addressed include identifying the user; the need for standards; algorithms; the rapid development of hardware; navigation in interactive media; and interactivity with the user. (LRW)
Descriptors: Algorithms, Communication (Thought Transfer), Hypermedia, Interactive Video
Sales, Gregory C. – Computing Teacher, 1989
This third installment in a series on instructional videodiscs for teachers focuses on the equipment needed to bring videodisc programs to the classroom. Videodisc delivery systems are explained, players and monitors are described, and three types of computer-controlled systems are discussed: hybrid systems, peripheral systems, and integrated…
Descriptors: Computer Assisted Instruction, Computer Software, Computer System Design, Costs
Casey, Carl – Journal of Computer-Based Instruction, 1992
Discussion of transactions in computer-based instruction for ill-structured and visual domains focuses on two transactions developed for meteorology training that provide the capability to interact with video and graphic images at a very detailed level. Potential applications for the transactions are suggested, and early evaluation reports are…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Graphics, Evaluation Methods
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Crehange, M.; And Others – Information Processing and Management, 1989
Discusses the need for a rich semantics for the user interface in interactive image retrieval and presents two methods for building such interfaces: possibility theory applied to fuzzy data retrieval, and a machine learning technique applied to learning the user's deep need. Prototypes developed using videodisks and knowledge-based software are…
Descriptors: Computer Software, Expert Systems, Information Retrieval, Interactive Video
Schwier, Richard A. – 1992
This paper rejects the hardware-based "levels of interaction" made popular in interactive video literature to describe human-machine interaction in favor of a new taxonomy of learner-media interaction based on the type of cognitive engagement experienced by learners. Interaction can be described on three levels, based on the quality of…
Descriptors: Artificial Intelligence, Classification, Cognitive Processes, Instructional Design
Moline, Judi; And Others – 1990
The Portable Courseware Project (PORTCO) of the U.S. Department of Defense (DoD) is typical of projects worldwide that require standard software interfaces. This paper articulates the strategy whereby the federal multimedia courseware initiative leverages the open systems movement and the new realities of information technology. The federal…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Equipment Standards
Hughey, Jim D.; And Others – 1990
Two institutions of higher learning in Oklahoma have successfully implemented an interactive computer-video system of instruction in their basic communication courses. The system will be made avaliable to other institutions. Four learning principles and their implementations comprise the heart of this system including behavioral objectives,…
Descriptors: Computer Assisted Instruction, Course Organization, Higher Education, Instructional Innovation
Hudson, Timothy J. – 1990
Teachers of telecommunications, broadcasting, and especially video and film production, are best able to lead the development of computer interactive multimedia instruction. Interactive instruction exists on three levels: (1) a videotape player with rewind, fast-forward, search, pause, and play capabilities; (2) a videodisc or laser disc player…
Descriptors: Computer Assisted Instruction, Film Production, Higher Education, Instructional Innovation
Midoro, V.; And Others – Programmed Learning and Educational Technology, 1988
Describes the theoretical framework of a research project aimed at exploring the new potentials for instructional systems offered by videodisc technology and artificial intelligence. A prototype of an intelligent tutoring system, "Earth," is described, and types of interactions in instructional systems are discussed as they relate to the…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer System Design, Instructional Systems
Hirschbuhl, John J. – Interactive Learning International, 1992
Discusses the utilization of technology to assist the educational establishment deal with change. Topics addressed include multimedia metaphors such as graphical user interfaces; interactive videodisk systems; problems with current multimedia systems; a Multimedia Sampler developed at the University of North Carolina that includes applications…
Descriptors: Computer Software Development, Educational Innovation, Educational Technology, Futures (of Society)
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