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Showing 1 to 15 of 43 results Save | Export
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Punya Mishra; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we explore the intersection of creativity, education, and technology, with a focus on the impact of Generative AI (GenAI). We delve into the transformative potential of GenAI in redefining educational and creative processes and challenging our existing notions of learning and creativity. Through a conversation with renowned…
Descriptors: Creativity, Education, Technology, Artificial Intelligence
Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
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Wei Liu; Zhiyong Fu; Yancong Zhu; Yin Li; Yuanbo Sun; Xinhui Hong; Yanru Li; Min Liu – International Journal of Technology and Design Education, 2024
This research paper investigates the intersection of the maker movement and educational innovation, using the China-U.S. Young Maker Competition as a foundational example. It examines how maker education, fueled by hands-on learning and a curiosity-driven approach, can evolve and influence. The study explores the roles and impacts of…
Descriptors: Competition, Educational Innovation, Youth Programs, Shared Resources and Services
Parker Alexander Miles – ProQuest LLC, 2024
In this dissertation I explore the fugitive technology practices of Black high-schoolers in a tech-rich after-school makerspace. To do so, I invoke ontologies from two cyborgs to make sense of these Black teens' practices. First, James and Costa Vargas (2012) offer the Black Cyborg-- the rebel intellectual rejecting victimization through…
Descriptors: Multiple Literacies, High School Students, After School Education, After School Programs
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Purcell-Gates, Laura – Research in Drama Education, 2016
In 15-minute slots, theatre company Invisible Ink invited participants to enter a room by themselves, make a call on a rotary phone, and tell an answering machine about a terrible thing they had done and how they felt about it. In this paper I argue that the body of each participant, in the moment of speaking into the phone, became a cyborg body,…
Descriptors: Human Body, Technology, Man Machine Systems, Performance Technology
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Gleason, Shannon C. – Canadian Journal of Science, Mathematics and Technology Education, 2014
I argue that larger cultural concerns about human-technology interactions are seldom addressed in teacher education. This article seeks to trace cultural anxieties about technology by addressing the long-standing trope of human versus machine; examine how these concerns are manifested and addressed (or not) in popular culture, educational…
Descriptors: Teacher Education, Technology, Feminism, Man Machine Systems
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Kouppanou, Anna – Educational Philosophy and Theory, 2015
Bernard Stiegler's concept of individuation suggests that the human being is co-constituted with technology. Technology precedes the individual in the respect that the latter is thrown in a technological world that always already contains externally inscribed memories--what he calls tertiary memories--that selectively form the individual and the…
Descriptors: Philosophy, Postmodernism, Technology, Theories
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Druin, Allison – New Directions for Youth Development, 2010
The technological complexity and richness of a child's environment today is far beyond what any adults today experienced when they were growing up. For example, no adult today knows what it is like to be a four-year-old using his or her first iPhone app or Webkinz account. Therefore, we seek ways to understand what children need in today's new…
Descriptors: Foreign Countries, Educational Technology, Children, Adults
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Clarke, James B.; Coyle, James R. – Issues in Science and Technology Librarianship, 2011
This article reports the results of a case study in which an experimental wiki knowledge base was designed, developed, and tested by the Brill Science Library at Miami University for an undergraduate engineering senior capstone project. The wiki knowledge base was created to determine if the science library could enhance the engineering literature…
Descriptors: Feedback (Response), Research Tools, Test Results, Research Libraries
Bean, Robert – Canadian Review of Art Education: Research and Issues, 2007
In this article, the author shares the idea behind his photography exhibition called "Verbatim." "Verbatim" is comprised of digital images made with a flatbed scanner. The prints are "contact images" that remember and forget the earlier technological processes of photography and typewriting. Photography, typing, and phonographic writing…
Descriptors: Art Products, Photography, Office Occupations, Technology
Meadow, Charles T. – 1970
This book discusses the relatively new development of interactive communication or dialog between men and computers. In this mutual exchange of information between two systems, each enjoys some independence of action, and the demand for improved information systems would be alleviated if effective communication between man and machine were…
Descriptors: Communication (Thought Transfer), Computers, Information Processing, Information Systems
Ericson, Richard F. – 1969
Prepared for the International Congress of Cybernetics, Imperial College, University of London, September 4, 1969, this paper is concerned with man in organizations. The major hypothesis explored is that managers of large enterprises--public or private, in any context--have an increasingly urgent socio-humanistic responsibility to create…
Descriptors: Cybernetics, Humanism, Interaction, Man Machine Systems
Hardin, Steve – Bulletin of the American Society for Information Science and Technology, 2002
Presents Dr. Ben Shneiderman and Dr. James Hendler debate on what the future Web should look like; how do we get there; to what extent should the Web mimic human behavior; during the closing session of the American Society for Information Science and Technology (ASIST) Annual Meeting, (Washington, DC, November 3-8, 2001). (JMK)
Descriptors: Behavior, Cognitive Processes, Interaction, Man Machine Systems
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Bunyard, Derek – Contemporary Issues in Early Childhood, 2005
This article uses figurations taken from popular culture to explore Donna Haraway's concept of cyborg identities, extending this to include childhood. Starting from her identification of the image of the cyborg as an ironic metaphorical response to capitalism, two negative forms of identity are explored in relation to current technological…
Descriptors: Figurative Language, Identification (Psychology), Human Body, Technology
Lucek, Linda E. – 1997
Associated with the cultural paradigm of postmodernism, the cyborg, in its numerous aspects, has become a predominant metaphor used to describe the relationship between humanity and technology in post-industrial information societies. This case study of Barry Levinson's 1992 comedy film, "Toys," demonstrates some of the many facets of…
Descriptors: Animation, Characterization, Computer Attitudes, Films
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