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Peer reviewed Peer reviewed
McDaniel, Kathleen; Liu, Min – Journal of Research on Computing in Education, 1996
The need for effective information processing in business and education has created a big market for multimedia technology. This article discusses a study of the project management techniques of successful multimedia developers (proposal writing, instructional design team assembly, marketing). The interview questions are appended. (LRW)
Descriptors: Information Processing, Instructional Design, Interviews, Labor Market
Liu, Min; Gibby, Scott; Quiros, Ondrea; Demps, Elaine – 2002
The rapid changes in the field of technology are redefining the process of developing technology-enhanced educational materials as well as the roles of developers involved in the process.The purpose of this study was to learn from practitioners the roles and responsibilities of an instructional designer in developing new media enhanced…
Descriptors: Design Preferences, Designers, Educational Media, Educational Technology
Liu, Min; Hsiao, Yu-Ping – 2001
This paper reports a research practice of engaging middle school students to be multimedia designers using a project-based learning approach. Specifically, it addresses two questions: whether a learner-as-multimedia-designer environment can increase middle school students' motivation toward learning; and whether the middle school students'…
Descriptors: Cognitive Processes, Constructivism (Learning), Educational Environment, Instructional Design
Liu, Min; Pedersen, Susan – 1998
Current educational theory and practice clearly show that project-based instruction has the potential to enhance learning. Preliminary findings on one type of project-based learning in which students take on the role of hypermedia designers support this claim. This study examined the effect of being hypermedia designers on fourth-graders'…
Descriptors: Class Activities, Critical Thinking, Designers, Educational Environment
Peer reviewed Peer reviewed
Liu, Min; Rutledge, Keith – Journal of Educational Computing Research, 1997
Examines the learning benefits of a learner-as-designer environment simulating a real-world multimedia production house and its impact on at-risk high school students. Students showed a significant growth in their value of intrinsic goals and achieved several critical design skills. The experience provided many students, who could not otherwise…
Descriptors: Academic Achievement, At Risk Persons, Computer Software Development, Educational Environment