Descriptor
Source
| Simulation/Games for Learning | 7 |
Author
| Akinyemi, Adekunle | 1 |
| Crookall, David | 1 |
| Cryer, Patricia | 1 |
| Ng, Wing Cheong | 1 |
| Reid, John | 1 |
| Sculli, Domenic | 1 |
| Wilson, Tim | 1 |
| Wozny, Cecilia | 1 |
Publication Type
| Journal Articles | 7 |
| Reports - Descriptive | 4 |
| Reports - Research | 3 |
Education Level
Audience
| Researchers | 2 |
| Practitioners | 1 |
Location
| Nigeria | 1 |
| United Kingdom (Great Britain) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Reid, John – Simulation/Games for Learning, 1982
Describes the stages in the development of the life insurance game 'Your Money or Your Life'--a board game designed to give students preparing for professional insurance examinations a better understanding of the nature, purpose, and scope of life insurance--and how the game is played. (EAO)
Descriptors: Educational Games, Instructional Development, Instructional Materials, Insurance
Cryer, Patricia – Simulation/Games for Learning, 1988
Develops models for participants' behaviors in games, simulations, and workshops based on Catastrophe Theory and Herzberg's two-factor theory of motivation. Examples are given of how these models can be used, both for describing and understanding the behaviors of individuals, and for eliciting insights into why participants behave as they do. (11…
Descriptors: Behavior Theories, Educational Games, Individual Characteristics, Material Development
Sculli, Domenic; Ng, Wing Cheong – Simulation/Games for Learning, 1985
Presents a conceptual framework for design of business games in which output is in the form of service. The framework is presented as three separate systems--the physical, the financial, and the external environment. A hotel management game is used to illustrate the discussion. (Author/MBR)
Descriptors: Educational Games, Higher Education, Instructional Design, Literature Reviews
Crookall, David – Simulation/Games for Learning, 1991
Describes a semester-long simulation based on experiential learning called CO-MADE, which was developed to train teachers in syllabus design and instructional materials development. Simulation design is discussed, and use of the simulation in a postgraduate training program for students wishing to become teachers of English to speakers of other…
Descriptors: Curriculum Design, English (Second Language), Experiential Learning, Graduate Study
Akinyemi, Adekunle – Simulation/Games for Learning, 1987
This case study describes the development of a game in Nigeria used to support the government's social reform campaign called War Against Indiscipline (WAI). The importance of designing low cost instructional materials for use in developing countries is emphasized. (LRW)
Descriptors: Case Studies, Change Strategies, Developing Nations, Discipline
Wilson, Tim – Simulation/Games for Learning, 1986
Describes the methodology adopted in the creation of one of a variety of games created for use in specific business courses at Leeds Polytechnic Business School (England), including constraints under which it was constructed, its initial implementation, and its established use. The game focused on pricing decisions in a retail establishment. (MBR)
Descriptors: Business Administration Education, Case Studies, Decision Making, Educational Games
Wozny, Cecilia – Simulation/Games for Learning, 1985
Outlines the theoretical developmental principles on which the use of educational games is based and describes a school/college link program that applied these principles to a project designed to increase the confidence of adolescents attending a special school; student groups were encouraged to develop their own games. (MBR)
Descriptors: Adolescents, College School Cooperation, Educational Games, Foreign Countries


