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Paskevicius, Michael – Journal of Interactive Media in Education, 2021
This paper focuses on the ways educators can work within the guidelines of copyright while using digital media to develop educational content in legal and ethical ways by exploring several key contemporary trends in digital content creation. Educators need not create learning materials from scratch, as the pool of resources available via the…
Descriptors: Copyrights, Instructional Materials, Computer Uses in Education, Open Educational Resources
Robutti, Ornella; Prodromou, Theodosia; Aldon, Gilles – Digital Experiences in Mathematics Education, 2021
Meaning Equivalence Reusable Learning Objects (MERLO) items are a new kind of didactical tool that can be designed by teachers and used in classes, in tasks aimed at engaging students in deep reasoning, exploring and arguing about mathematical concepts. The interactions across communities of mathematics teachers and educators in on-line…
Descriptors: Resource Units, Mathematics Instruction, Mathematics Teachers, Foreign Countries
Woods, Kathryn; Homer, Damien – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2022
Successful induction has been evidenced to strengthen students' learning, engagement and feelings of belonging. Technology offers opportunities for enhancing the student induction experience, especially pre-arrival, but has been under-utilised. This article provides an evaluation of an online induction learning resource for pre-arrival students in…
Descriptors: School Orientation, Educational Resources, Computer Uses in Education, Foreign Countries
Basarmak, Ugur – Malaysian Online Journal of Educational Technology, 2019
This research was aimed at finding answers to the question how preservice teachers use creative thinking skills in a digital teaching material development process. The mixed method using both quantitative and qualitative methods was preferred in the research. The Torrance Tests of Creative Thinking (TTCT) Figural Form A was applied to the…
Descriptors: Preservice Teachers, Creative Thinking, Thinking Skills, Instructional Materials
Gupta, Akriti; Singh, Satendra; Khaliq, Farah; Dhaliwal, Upreet; Madhu, S. V. – Advances in Physiology Education, 2018
In the country presently, preclinical medical students are not routinely exposed to real patients. Thus, when they start clinical postings, they are found to have poor clinical reasoning skills. Simulated virtual patients (SVPs) can improve clinical skills without endangering real patients. This pilot study describes the development of two SVPs in…
Descriptors: Computer Simulation, Patients, Clinical Experience, Physiology
Danilov, Andrew V.; Zaripova, Rinata R.; Anyameluhor, Nnamdi – Cypriot Journal of Educational Sciences, 2018
The aim of the study was to develop the web-based teaching course for use in the process of Information and communication technology learning by the Tatar-speaking students. The first-year students of Higher School of Tatar Philology and Intercultural Communication of Kazan Federal University took part in the experiment. They were divided into two…
Descriptors: Foreign Countries, Russian, Turkic Languages, Web 2.0 Technologies
Ssajjakambwe, Paul; Setumba, Christopher; Kisaka, Stevens; Bahizi, Gloria; Vudriko, Patrick; Kabasa, John D.; Kaneene, John B. – Journal of Asynchronous Learning Networks, 2013
One of the cornerstones of the AgShare program is the application of an information loop of action research in the training of graduate students to generate new and practical educational materials and interventions for creating open education research (OER) modules for teaching at universities, and for designing interventions and training…
Descriptors: Foreign Countries, Agricultural Education, Resource Units, Shared Resources and Services
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Lee, Jae Hwa; Segev, Aviv – Computers & Education, 2012
Maps such as concept maps and knowledge maps are often used as learning materials. These maps have nodes and links, nodes as key concepts and links as relationships between key concepts. From a map, the user can recognize the important concepts and the relationships between them. To build concept or knowledge maps, domain experts are needed.…
Descriptors: Expertise, Electronic Learning, Concept Mapping, Instructional Materials
Hakverdi-Can, Meral; Sonmez, Duygu – Science Education International, 2012
This paper describes a study focusing on pre-service teachers' experience of learning how to design a technology supported inquiry-based learning environment using the Internet. As part of their elective course, pre-service science teachers were asked to develop a WebQuest environment targeting middle school students. A WebQuest is an…
Descriptors: Inquiry, Active Learning, Science Instruction, Computer Uses in Education
Lyddon, Paul A. – Research-publishing.net, 2012
Teachers and students alike would benefit from self-access materials to free up lesson time for activities requiring live face-to-face interaction, but such materials must first undergo thorough testing and evaluation of their pedagogical effectiveness. The present study is part of an ongoing project to develop a series of self-paced, interactive…
Descriptors: Tutorial Programs, Instructional Effectiveness, Instructional Improvement, Material Development
Fox-Turnbull, Wendy; O'Sullivan, Gary – International Journal of Technology and Design Education, 2013
This article reports on the up-date and development of an on-line resource to support of teachers' conceptual understandings and pedagogical practice in New Zealand. Techlink is a website dedicated to supporting technology teachers, students and those with an interest in technology education. This research documents part of a Ministry of Education…
Descriptors: Foreign Countries, Feedback (Response), Technology Education, Educational Change
Kennett, Peter – School Science Review, 2012
The website "Earthlearningidea" was developed for the International Year of Planet Earth in 2007 and continues with one new activity per fortnight. Activities are devised to catch the attention of students and to enable them to enjoy the science of the Earth. Many activities require minimal equipment, for schools in developing countries, but there…
Descriptors: Internet, Plate Tectonics, Computer Uses in Education, Web Sites
Bradshaw, Peter; Younie, Sarah; Jones, Sarah – Campus-Wide Information Systems, 2013
Purpose: This paper aims to report on an externally-funded project and forms part of its dissemination. Design/methodology/approach: The objectives are achieved through a theoretical framing of the project and an alignment of these with the contexts for the project--namely the Professional Standards Framework of the HEA, its use in postgraduate…
Descriptors: Foreign Countries, Open Source Technology, Program Descriptions, Teacher Education Curriculum
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education