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Poon-Hang, Peter Lee – Creative Computing, 1982
A program designed to plot three-dimensional graphs is described and presented. The program allows the user to select maximum and minimum ranges for X, Y, and Z, and can enlarge a graph on the screen or look at a portion away from the origin. It is in Applesoft BASIC. (MP)
Descriptors: College Mathematics, Computer Programs, Equations (Mathematics), Graphs
Fox, Annie – Creative Computing, 1982
Four games and documentation in a computer assisted mathematics program (Applesoft Basic) are reviewed. Although the games do not teach mathematical concepts, they do serve to reinforce concepts/skills students already possess. The intended audience is elementary/junior high school students, but the programs could be used for mathematics…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary School Mathematics
Hammer, Preston C. – Creative Computing, 1978
The author points out two errors in mathematics: the mistreatment of identities and the belief in randomness. He calls for the development of a core of people dedicated to the detection and correction of such errors found in mathematics and logic. (MN)
Descriptors: Educational Philosophy, Error Patterns, Logic, Mathematical Concepts
Smith, Penny – Creative Computing, 1985
Reviews: "ArithMagic (Counting, Addition, Subtraction)" which uses graphics to illustrate/review basic arithmetic concepts; "The Sweet Shop" which uses graphics (and a character called Mr. Jellybean) to teach arithmetic concepts; and "Math Magic," a monster-filled arcade game that teaches addition and subtraction.…
Descriptors: Addition, Arithmetic, Computer Software, Elementary School Mathematics
Piele, Donald T. – Creative Computing, 1981
Several BASIC computer programs designed to illustrate concepts in probability are presented. The programs are geared for the Apple II computer, but most samples are adaptable to other systems. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Learning Activities
Shore, M. L. – Creative Computing, 1980
There are many uses for the shortest path algorithm presented which are limited only by our ability to recognize when a problem may be converted into the shortest path in a graph representation. (Author/TG)
Descriptors: Algorithms, Computer Programs, Graphs, Mathematical Concepts
Schiffer, Doug; Brooks, Sarah – Creative Computing, 1980
Presented are two computer programs which can be used to minimize the effort and time necessary to graph several individual functions. (TG)
Descriptors: Computer Graphics, Computer Programs, Graphs, Higher Education
Piele, Donald T. – Creative Computing, 1982
A hungry worm is looking for something to eat according to very specific rules, and the path he takes is a graph. The problem is detailed in Applesoft BASIC using low resolution graphics for worms that turn 90 degrees and high resolution for worms that can turn 45 degrees. (MP)
Descriptors: Computer Graphics, Computer Programs, Graphs, Mathematical Concepts
Piele, Donald T. – Creative Computing, 1980
Problems are presented that can be solved with a microcomputer which explore the binary, decimal, and hexadecimal number systems and related problems. (Author/TG)
Descriptors: Computer Programs, Computer Science Education, Mathematical Concepts, Mathematics Education