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Zimmermann, Mark – Creative Computing, 1982
Describes a program written in BASIC, called BIGNUM, that was designed to aid in handling big numbers. The program adds, subtracts, multiplies, divides, and raises to a power integers of up to 1024 decimal digits and is thought to be usable on many types of machines. (MP)
Descriptors: Computation, Computer Programs, Instructional Materials, Mathematical Enrichment
Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
Piele, Donald T. – Creative Computing, 1982
A hungry worm is looking for something to eat according to very specific rules, and the path he takes is a graph. The problem is detailed in Applesoft BASIC using low resolution graphics for worms that turn 90 degrees and high resolution for worms that can turn 45 degrees. (MP)
Descriptors: Computer Graphics, Computer Programs, Graphs, Mathematical Concepts
Piele, Donald T. – Creative Computing, 1981
Several BASIC computer programs designed to illustrate concepts in probability are presented. The programs are geared for the Apple II computer, but most samples are adaptable to other systems. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Learning Activities
Piele, Donald T. – Creative Computing, 1982
The design of a computer program to efficiently generate prime numbers is discussed. Programs for many different brands of home computers are listed, with suggestions of ways the programs can be speeded up. It is noted everyone seems to have a favorite program, but that every program can be improved. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Mathematical Enrichment