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Egnatoff, William J. – Journal of Computers in Mathematics and Science Teaching, 1991
Fractal geometry is introduced through examples of computational exploration of coastlines, self-similar curves, random walks, and population growth. These explorations, which include the construction of algorithms and the subsequent development and application of simple computer programs, lend themselves to self-directed study and advanced…
Descriptors: Computer Assisted Instruction, Geometric Concepts, Mathematical Enrichment, Mathematics Education
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Fagan, Patsy J.; Thompson, Ann D. – Journal of Computers in Mathematics and Science Teaching, 1989
Discusses a classroom project for teaching conceptual meanings and functional purposes of the notations and symbols of mathematics. Describes the background of the approach based on Piaget's theory: concrete level, symbolic level, and abstract level. Lists 14 references and 4 suggested readings. (YP)
Descriptors: Databases, Mathematical Enrichment, Mathematical Vocabulary, Mathematics
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Thompson, H. Bradford – Journal of Computers in Mathematics and Science Teaching, 1992
This report includes the framework, the experiences, the benefits, student attitude survey results, typical computer screen output, and BASIC program listings for PROBLEM, a general computer system for homework management in a time-sharing environment that can handle any exercise in which students must calculate numerical results from numerical…
Descriptors: Computation, Computer Assisted Instruction, Computer Managed Instruction, Mathematical Applications
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Clason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1991
A mult tile is a set of polygons each of which can be dissected into smaller polygons similar to the original set of polygons. Using a recursive LOGO method that requires solutions to various geometry and trigonometry problems, dissections of mult tiles are carried out repeatedly to produce tile patterns. (MDH)
Descriptors: Computer Assisted Instruction, Discovery Processes, Geometry, Mathematical Enrichment
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Clason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1991
Described is a recursive LOGO method for dissecting polygons into congruent parts (rep tiles) similar to the original polygon, thereby producing unexpected patterns. A list of descriptions for such dissections is included along with suggestions for modifications that allow extended student explorations into tile patterns. (JJK)
Descriptors: Computer Assisted Instruction, Elementary School Mathematics, Elementary Secondary Education, Geometric Concepts
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Olson, Alton T. – Journal of Computers in Mathematics and Science Teaching, 1993
Presents a series of solution methods to the Eight Queens Problem of placing eight queens on a chess board so that no one queen can capture another. Solution methods progress from empirical approaches to the use of computer algorithms. Geometric transformations are used to find other solutions. (MDH)
Descriptors: Algorithms, Computer Assisted Instruction, Enrichment Activities, Learning Activities
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Leron, Uri; Armon, Uzi – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses various representations of a curve and the relationships between them. Describes mathematical exercises which use Logo to derive a turtle procedure for graphically representing a cycloid. Provides a proof of the trigonometric series formula to show equality. (RT)
Descriptors: Computer Uses in Education, Educational Research, Elementary School Mathematics, Elementary Secondary Education
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Schumann, Heinz – Journal of Computers in Mathematics and Science Teaching, 1991
Described and evaluated are microcomputers as a tool for construction in geometry education and heuristic theorem finding through interactive continuous variation of geometric configurations. Numerous examples of theorem finding processes are provided using the prototype graphics system CABRI-Geometer. (MDH)
Descriptors: Cognitive Development, Cognitive Processes, Computer Assisted Instruction, Computer Software
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Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics
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Dreyfus, Tommy; Halevi, Tirza – Journal of Computers in Mathematics and Science Teaching, 1991
Discussed is the classroom suitability of an open learning computer microworld centered around families of quadratic equations that provides a framework for exploring questions about parabolas to establish the link between the graphical and the algebraic representations of quadratic equations. (JJK)
Descriptors: Algebra, Classroom Techniques, Computer Assisted Instruction, Discovery Learning
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Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses the use of Logo tools, spinners, dice, and coins for creating and understanding probability. Gives procedures for devising a spinner board and other necessary functions for performing the activity. Presents ideas for extending the experiment. (RT)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Elementary School Mathematics