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Molitoris-Miller, Susanna; Hillen, Amy – Mathematics Teacher: Learning and Teaching PK-12, 2021
This article presents ways to explore mathematical concepts using Catan, a popular board game. After a brief overview of game play, we explore considerations with many potential entry points for mathematical modeling, such as which resource is the best, which resources will be rare or plentiful, where to build, and risk assessment.
Descriptors: Games, Teaching Methods, Mathematics Instruction, Mathematical Concepts
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Van Hecke, Tanja – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2011
This article presents the mathematical approach of the optimal strategy to win the "Release the prisoners" game and the integration of this analysis in a math class. Outline lesson plans at three different levels are given, where simulations are suggested as well as theoretical findings about the probability distribution function and its mean…
Descriptors: Employment Patterns, Probability, Mathematics Instruction, Statistics
Gorgievski, Nicholas; DeFranco, Thomas C.; Swaminatha, Hariharan; Sofronas, Kimberly S. – MathAMATYC Educator, 2010
In 1974, the National Football League (NFL) initiated a sudden death overtime rule for games ending in a tie score at the end of regulation time. The rule states that the sudden death system of determining the winner shall prevail when the score is tied at the end of the regulation playing time of all NFL games. The team scoring first during…
Descriptors: Team Sports, Games, Scoring, Predictor Variables
Kleiman, Glenn; Zweig, Karen – 1995
With the Seeing and Thinking Mathematically materials, students learn mathematics by doing mathematics, by using and connecting mathematical ideas, and by actively constructing their own understandings. In this unit students learn to see probability through a mathematical lens by exploring and creating games and simulations and by applying the…
Descriptors: Games, Intermediate Grades, Junior High Schools, Mathematical Models

Fletcher, Mike; Mooney, Claire – Teaching Mathematics and Its Applications, 2001
Observes the application of probability theory to a game between two players. Shows how basic techniques such as tree diagrams can be used to demonstrate optimum strategies, how the art of bluffing can be quantified, and how this might be applied to a game of poker. (Author/ASK)
Descriptors: Game Theory, Games, Mathematical Models, Mathematics Activities

Hirsch, Christian R., Ed.; And Others – Mathematics Teacher, 1987
Provides mathematical activities in reproducible formats appropriate for students in grades 7-12. The objective is to practice using area models in analyzing compound situations and calculating the expected value or long-term average. (PK)
Descriptors: Class Activities, Expectation, Games, Mathematical Models
Brams, Steven J.; Kilgour, D. Marc – 1985
Based on the game "Prisoners' Dilemma," a game-theoretical model of the arms race suitable for postsecondary level mathematics and/or political science students is developed in which two players can initially choose any level of arms development. The purpose of the game is to show under what conditions deescalation rather than escalation…
Descriptors: Conflict, Conflict Resolution, Decision Making, Disarmament

Schwartzman, Steven – Mathematics Teacher, 1993
Discusses the surprising result that the expected number of marbles of one color drawn from a set of marbles of two colors after two draws without replacement is the same as the expected number of that color marble after two draws with replacement. Presents mathematical models to help explain this phenomenon. (MDH)
Descriptors: College Mathematics, Games, Higher Education, Learning Activities