Descriptor
Author
Bateman, D. | 1 |
Ecker, Michael W. | 1 |
Hart, Derek | 1 |
Lamb, John, Jr. | 1 |
Lough, Tom | 1 |
Martin, Kathleen | 1 |
Meyer, Ruth A. | 1 |
Riley, James E. | 1 |
Roberts, Tony | 1 |
Tipps, Steve | 1 |
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Computer Programs | 7 |
Journal Articles | 7 |
Reports - Descriptive | 5 |
Guides - Classroom - Teacher | 2 |
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Meyer, Ruth A.; Riley, James E. – School Science and Mathematics, 1989
Presents a method for using matrix algebra and computers to encode and decode secret messages. Provides examples of coding procedures, a short review of matrix multiplication, and a BASIC program for use with secret messages containing up to 1000 numbers. (RT)
Descriptors: Algebra, Computer Software, Computer Uses in Education, Mathematical Enrichment

Lamb, John, Jr. – School Science and Mathematics, 1989
Describes several phenomena in which interesting properties of numbers are demonstrated. Includes discussions of amicable, perfect, and sociable numbers. Presents computer programs for conducting a number chain search. (RT)
Descriptors: Computer Software, Computer Uses in Education, Mathematical Enrichment, Mathematics

Bateman, D. – Mathematics in School, 1988
Describes a process of mathematical investigation involving generalized Fibonacci sequences. Provides the derivation using expressions, BASIC programs, and numerical verification. (YP)
Descriptors: Computation, Computer Assisted Instruction, Computer Software, Computer Uses in Education

Martin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning

Hart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education

Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses the use of Logo tools, spinners, dice, and coins for creating and understanding probability. Gives procedures for devising a spinner board and other necessary functions for performing the activity. Presents ideas for extending the experiment. (RT)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Elementary School Mathematics