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Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
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Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
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Swanier, Cheryl A.; Seals, Cheryl D.; Billionniere, Elodie V. – Journal of Educational Technology, 2009
This paper aims to address the need of increasing student achievement in mathematics using a visual programming language such as Scratch. This visual programming language facilitates creating an environment where students in K-12 education can develop mathematical simulations while learning a visual programming language at the same time.…
Descriptors: Mathematics Achievement, Programming Languages, Elementary Secondary Education, Simulation
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Ruthven, Kenneth – Educational Studies in Mathematics, 1990
Compared was the mathematical performance of secondary school students for whom a graphic calculator was a standard mathematical tool, with that of students of similar background without regular access to graphing technology. Increased achievement on symbolization tasks, especially for females, was shown for students who used the graphing…
Descriptors: Calculators, Computer Graphics, Educational Technology, Females
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Michayluk, J. O. – British Journal of Educational Technology, 1986
Examines current state of Logo programming language and research on Logo and presents conclusions about the efficacy of Logo as a research and teaching tool. Conclusions discuss use of Logo to teach computer literacy; transfer of training; representativeness and reliability of Logo research results; and Logo research methodology. (Author/MBR)
Descriptors: Computer Graphics, Computer Literacy, Elementary Education, Literature Reviews