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Seage, Steven J.; Türegün, Mehmet – International Journal of Research in Education and Science, 2020
Science, technology, engineering, and mathematics (STEM) programs serving students from low socioeconomic areas are understudied in the literature. More research studies need to be conducted to make informed instructional decisions for students who may be at a disadvantage compared to their peers from higher socioeconomic areas. The purpose of…
Descriptors: Blended Learning, STEM Education, Science Achievement, Elementary School Students
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Moye, Johnny; Dugger, William E., Jr.; Starkweather, Kendall N. – Technology and Engineering Teacher, 2016
The purpose of the "Learn Better by Doing" study is to determine the extent to which U.S. public school students are doing hands-on activities in their classrooms. The study asks elementary and secondary (middle and high school) science, technology, engineering, and mathematics (STEM) teachers to respond to 13 statements concerning…
Descriptors: Active Learning, Experiential Learning, Public Schools, Hands on Science
Oparaocha, Didacus O. – ProQuest LLC, 2017
Inequality of resources in urban schools is a structural barrier to college preparation, access to social capital, college success. Per the literature, a number of issues prevent urban STEM high school students from participating in this innovative learning experience. Studies have shown that STEM experiential learning can influence attitudes,…
Descriptors: Urban Schools, High School Students, STEM Education, Case Studies
Morales, Hector – Techniques: Connecting Education and Careers (J1), 2010
Incorporating business skills such as problem-solving, public presentations, collaboration, and self-direction into STEM (science, technology, engineering and mathematics) subjects is an excellent way to build students' enthusiasm for these disciplines. When educators add workplace internships to the learning experience, they are well on their way…
Descriptors: Careers, Experiential Learning, Engineering, High School Seniors
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Allison, Simon – Primary Science, 2010
The Big Bang: UK Young Scientists' and Engineers' Fair is an annual three-day event designed to promote science, technology, engineering and maths (STEM) careers to young people aged 7-19 through experiential learning. It is supported by stakeholders from business and industry, government and the community, and brings together people from various…
Descriptors: Experiential Learning, Children, Adolescents, Young Adults
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Speitel, Thomas W.; Scott, Neil G.; Gabrielli, Sandy D. – Science Teacher, 2007
The Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities. One objective of the program is to stimulate interest in science and engineering…
Descriptors: High Risk Students, Programming, Disabilities, Career Education
Education Development Center, Inc., Newton, MA. – 1974
This USMES unit challenges students to find a way to design or make changes in things that they use or wear so that there will be a good fit. The teacher resource book for the Designing For Human Proportions unit contains five sections. The first section describes the USMES approach to student-initiated investigations of real problems, including a…
Descriptors: Curriculum, Design, Elementary Education, Elementary School Mathematics
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Campbell, Patricia B. – 1992
This brochure, one in a series of four, is designed to assist school, community, and university personnel as they develop and refine programs to encourage girls in mathematics, science, and engineering. The information is divided into seven sections. The first section discusses four reasons why programs that encourage girls to enroll in…
Descriptors: Career Choice, Educational Change, Elementary Secondary Education, Engineering
Lazinica, Aleksandar, Ed.; Calafate, Carlos, Ed. – InTech, 2009
The widespread deployment and use of Information Technologies (IT) has paved the way for change in many fields of our societies. The Internet, mobile computing, social networks and many other advances in human communications have become essential to promote and boost education, technology and industry. On the education side, the new challenges…
Descriptors: Academic Achievement, Higher Education, Educational Technology, Experiential Learning