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Showing 1 to 15 of 21 results Save | Export
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Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
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Higgins, James E. – Arithmetic Teacher, 1973
Descriptors: Elementary School Mathematics, Experiential Learning, Instruction, Laboratory Procedures
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Australian Primary Mathematics Classroom, 1998
Describes a lesson in which students develop a knowledge of the principles of chance and apply them to real world events. (CCM)
Descriptors: Elementary Education, Experiential Learning, Foreign Countries, Integrated Activities
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Zvonkin, Alexander K. – Journal of Mathematical Behavior, 1993
Recounts a teacher's experiences with a small group of elementary school students as they explore different forms of the combinatorics problem of choosing two out of five objects. Describes how students examine the connections between the problems and a proof of the relationship. (MDH)
Descriptors: Concept Formation, Elementary Education, Experiential Learning, Mathematics Education
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Burns, Marilyn – Arithmetic Teacher, 1974
Children at many levels enjoy using spinners to explore probabilities and practice predicting, tabulating and graphing outcomes, and observing results. Directions for making spinners, descriptions of several activities, and sample worksheets are provided. (SD)
Descriptors: Elementary School Mathematics, Experiential Learning, Instruction, Instructional Materials
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Harvey, John G. – School Science and Mathematics, 1975
A program is proposed for teaching statistics and probability to elementary school children. Task analysis is used to determine concept sequence and detailed behavioral objectives are specified. (CR)
Descriptors: Behavioral Objectives, Curriculum, Elementary Education, Elementary School Mathematics
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Booth, Ada – Mathematics Teacher, 1973
The social science finding that two-thirds of a population of successful males are first-born sons provided the motivation for a problem solved by a 12th grade honors class. The class proved that the probability of choosing a first-born son from a male population is about two-thirds. (JP)
Descriptors: Experiential Learning, Instruction, Mathematical Applications, Mathematics Education
Camp, John S. – Creative Computing, 1978
The purpose of this paper is to present problems (and solutions) from the areas of marketing, population planning, system reliability, and mathematics to show how a computer simulation can be used as a problem-solving strategy in probability. Examples using BASIC and two methods of generating random numbers are given. (Author/MP)
Descriptors: Computer Programs, Elementary Secondary Education, Experiential Learning, Experiments
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Matthews, Geoffrey; Matthews, Julia – Mathematics in School, 1973
The conference centered on three main threads: (1) learning and the choice of materials; (2) the return to arithmetic; (3) topics (applications, geometry, probability, computers). Capsule summaries of the papers read and the ensuing discussions are presented. (JP)
Descriptors: Computers, Conference Reports, Elementary School Mathematics, Experiential Learning
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Niman, John; Postman, Robert D. – Arithmetic Teacher, 1973
Descriptors: Elementary School Mathematics, Experiential Learning, Geometric Concepts, Instruction
Barnes, Bernis, Ed.; And Others – 1970
This teacher's guide to probability and statistics contains three major sections. The first section on elementary combinatorial principles includes activities, student problems, and suggested teaching procedures for the multiplication principle, permutations, and combinations. Section two develops an intuitive approach to probability through…
Descriptors: College Mathematics, Experiential Learning, Higher Education, Instructional Materials
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O'Neil, David R.; Jensen, Rosalie – Arithmetic Teacher, 1982
The instruction of probability and statistics is promoted as an area for exploration in elementary school. Activities are suggested that are designed to provide pupils with opportunities to learn desired concepts through informal, exploratory exercises. A total of eight different activities are suggested, with four each under probability and…
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Instruction
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Jacobson, Marilyn Hall; Tabler, M. Bernadine – Arithmetic Teacher, 1981
Four learning activities designed to teach some basic concepts of probability through experiential learning are presented. Worksheets designed for duplication are included. Two of the ideas are geared towards grades 1 through 5; the others are designed for grades 4 through 8. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Experiential Learning, Instructional Materials
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Litweller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1992
The on-off settings of a series of eight switches determines the code to open garage doors. Presented are two problems asking the probability that two people would have the same garage door opener code or whether a specific person would have the same code as another person in the neighborhood. (MDH)
Descriptors: Enrichment Activities, Experiential Learning, Learning Activities, Mathematical Applications
Walton, Karen Doyle; Walton, J. Doyle – 1987
The purpose of this teaching unit is to approach elementary probability problems in three ways. First, actual trials are performed and results are recorded. Second, a simple computer simulation of the problem provided on diskette and written for Apple IIe and IIc computers, is run several times. Finally, the mathematical solution of the problem is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Experiential Learning
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