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Mathematics Education | 100 |
Mathematics Instruction | 100 |
Programing | 100 |
Computer Assisted Instruction | 41 |
Secondary Education | 37 |
Mathematics Curriculum | 36 |
Problem Solving | 36 |
Secondary School Mathematics | 33 |
Computer Uses in Education | 30 |
Elementary Secondary Education | 30 |
Microcomputers | 27 |
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Brooks, Sarah | 3 |
Easterday, Kenneth | 2 |
Fleisher, Paul | 2 |
Lough, Tom | 2 |
Piele, Donald T. | 2 |
Shumway, Richard J. | 2 |
Smith, Tommy | 2 |
Tipps, Steve | 2 |
Adams, Judy | 1 |
Allinger, Glenn D., Ed. | 1 |
Aslan, Farhad | 1 |
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Mitchell, E. E. – CoED, 1981
Describes a program written for a programmable pocket calculator that computes the frequency response of linear systems. (Author)
Descriptors: Calculators, Computation, Higher Education, Mathematics Curriculum

Kimberling, Clark – Mathematics Teacher, 1985
Two graphics programs for students in grades six-12 are given. "Circle Through 3 Points" and "Star Polygons." Students gain familiarity with the xy-plane, the radii and centers of circles, and ellipses, while more advanced students learn about parametric equations and using random numbers to produce random shapes. (MNS)
Descriptors: Computer Software, Elementary Secondary Education, Geometric Concepts, Mathematics Education
Fleisher, Paul – Classroom Computer Learning, 1985
Presents various exercises and programs to demonstrate how low-resolution graphics (for Apple microcomputers) can be utilized in the mathematics classroom. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics
Fleisher, Paul – Classroom Computer Learning, 1985
Discusses high resolution (hi-res) graphics programing on the Apple microcomputer, emphasizing its use in the mathematics classroom. Sample programs to plot dots and diagonals as well as programs for creating more complex visuals and patterns are included. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics

Thomas, Eleanor M.; Thomas, Rex A. – Arithmetic Teacher, 1984
Following a brief introduction to the LOGO programing language, describes its use in a sixth-grade classroom. The situations described illustrate students' growth while the choice of the situations illustrates teachers' growth. (JN)
Descriptors: Elementary School Mathematics, Geometry, Grade 6, Intermediate Grades

Mason, Margie – Arithmetic Teacher, 1985
Provides tips to help primary-aged students with computer keyboarding skills (suggesting the use of color codes and listing currently available software). Also describes (and lists) a program which helps test students' understanding of IF-THEN statements and illustrates some hazards of "spaghetti programming" (debugging). (JN)
Descriptors: Computer Science Education, Elementary Education, Elementary School Mathematics, Mathematics Education

Danner, Donald – Journal of Computers in Mathematics and Science Teaching, 1984
Presents three activities in which students learn about and construct star polygons using the LOGO programing lanaguage. A list of suggested extension activities is included. (JN)
Descriptors: Elementary Education, Elementary School Mathematics, Geometry, Learning Activities
Mandell, Alan; Robinson, Barbara L. – Classroom Computer News, 1982
Two uses of computers are outlined. The first discusses and presents a model of a program which is designed to teach students the reasoning involved in solving certain problems. The second looks at the ability of computers to count at high rates of speed, as a start for student explorations. (MP)
Descriptors: Computer Programs, Computer Science, Elementary Secondary Education, Mathematics Education
Piele, Donald T. – Creative Computing, 1981
A teaching strategy for problem solving with computers is detailed. The approach provides a "midline" level of help that encourages exploratory activity yet provides enough guidance to increase chances of pupil success. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematics Education
Dwyer, Tom – Creative Computing, 1979
This reprint of one of the original Project Solo curriculum modules provides instruction for using the computer to investigate circular functions. (MP)
Descriptors: Computer Programs, Computers, Mathematics Curriculum, Mathematics Education
Brooks, Sarah – 1981
Computer programing and problem-solving steps in mathematics are viewed to have related concepts. Some heuristics are compared with some suggestions for structured programing. The one fundamental difference between problem solving in general and when using the computer is seen as the computer solution must be finite. The computer is viewed as a…
Descriptors: Computer Science Education, Computers, Educational Technology, Logic

Hampel, Paul J. – Arithmetic Teacher, 1984
Presents: (1) a computer program which will change a fraction into a decimal; (2) a program in which students supply missing lines to create the output given; and (3) suggestions for adding computer awareness to classrooms, including use of used punch cards and old computer-generated printouts. (JN)
Descriptors: Computer Software, Decimal Fractions, Elementary Education, Elementary School Mathematics

Shumway, Richard J. – Arithmetic Teacher, 1983
The view promoted is all children should have the opportunity to write and run computer programs, and instruction can begin in the first grade. Teaching mathematics is seen as involving 50 percent theory and 50 percent computing and computers can be involved with both aspects. (MP)
Descriptors: Computers, Curriculum Development, Educational Technology, Elementary Secondary Education
O'Connor, Vincent F. – Classroom Computer News, 1982
A way to use programs that orient students to use of the computer and establish a schedule for pupil access is presented. The distinction between using the computer as a medium for instruction and using it as a topic of instruction is viewed as not entirely clear-cut. (MP)
Descriptors: Computer Literacy, Computers, Educational Games, Elementary Secondary Education

DuRapau, V. J.; Bernard, John – International Journal of Mathematical Education in Science and Technology, 1979
The authors suggest a few games for which programmable pocket calculators are used to create an environment in which mathematical concepts can be experienced more easily by students. (Author/MK)
Descriptors: Calculators, Concept Formation, Games, Mathematical Concepts