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Winnifred Wijnker; Arthur Bakker; Paul Drijvers – Technology, Knowledge and Learning, 2024
Interest is key to learning. Video is a promising tool for interest development in education, but professionals in education are in need of more theory-grounded guidance for production, selection, and use of videos. In previous studies, we developed and validated a model on film's interest raising mechanisms in educational contexts, called the…
Descriptors: Video Technology, Technology Uses in Education, Student Interests, Models
Raz Harel; Shai Olsher; Michal Yerushalmy – Research in Mathematics Education, 2024
Conjectures are a key component of mathematical inquiry, a process in which the students raise conjectures, refute or dismiss some of them, and formulate additional ones. Taking a design-based research approach, we formulated a design principle for personal feedback in supporting the iterative process of conjecturing. We empirically explored the…
Descriptors: Mathematics Instruction, Teaching Methods, Feedback (Response), Thinking Skills
Koellner, Karen; Seago, Nanette; Jacobs, Jennifer – Teacher Educator, 2023
This research study explored teachers' self-reported uptake as well as observed instructional change after participating in a year-long professional development (PD) program focused on supporting the learning and teaching of transformations-based geometry. Analyses illuminate the degree and nature of the pedagogical shifts made by teachers who…
Descriptors: Faculty Development, Geometry, Mathematics Instruction, Video Technology
Muir, Tracey – Mathematics Education Research Group of Australasia, 2018
Senior secondary mathematics in Australia is generally characterised by a challenging prescribed curriculum, textbook usage, high homework expectations and externally imposed assessment tasks. An increasing number of senior secondary mathematics teachers are incorporating a flipped classroom approach into their teaching as a means of addressing…
Descriptors: Video Technology, Mathematics Instruction, Foreign Countries, Blended Learning
Lo, Chung Kwan; Hew, Khe Foon – Educational Technology & Society, 2017
Flipping the classroom is a current pedagogical innovation in many schools and universities. Although interest in flipped classroom (or Inverted Classroom) continues to grow, its implementation so far has been driven more by teachers' intuitive beliefs, rather than empirically-based principles. Many studies merely replace in-class instructions…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
Muir, Tracey – Mathematics Education Research Group of Australasia, 2015
Traditionally, the domain of higher education, the 'flipped classroom' is gaining in popularity in secondary school settings. In the flipped classroom, digital technologies are used to shift direct instruction from the classroom to the home, providing students with increased autonomy over their learning. While advocates of the approach believe it…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Video Technology
Webel, Corey – Mathematical Thinking and Learning: An International Journal, 2013
In this article I explore high school students' perspectives on working together in a mathematics class in which they spent a significant amount of time solving problems in small groups. The data included viewing session interviews with eight students in the class, where each student watched video clips of their own participation, explaining and…
Descriptors: High School Students, Video Technology, Mathematics, Mathematics Instruction
Niess, Margaret L.; Walker, Janet M. – Learning & Leading with Technology, 2009
Mathematics is a discipline that has significantly advanced through the use of digital technologies with improved computational, graphical, and symbolic capabilities. Digital videos can be used to present challenging mathematical questions for students. Video clips offer instructional possibilities for moving students from a passive mode of…
Descriptors: Mathematics Education, Mathematical Concepts, Video Technology, Logical Thinking