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Landauer, Edwin G. – Mathematics Teacher, 1984
Using license plates and telephone numbers for teaching probability ideas involving counting rules is suggested. How each is useful is illustrated in some detail. (MNS)
Descriptors: Mathematics Education, Mathematics Instruction, Number Concepts, Probability
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Stone, Janine S. – Arithmetic Teacher, 1980
A number game, used with sixth- and seventh-grade students, involving place value is described and discussed. (MK)
Descriptors: Elementary Education, Elementary School Mathematics, Games, Mathematics Instruction
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Litwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1984
How probabilities change when playing the game of craps with dice having 8, 12, or 20 faces is discussed. Five challenge questions are also included. (MNS)
Descriptors: Educational Games, Mathematical Enrichment, Mathematics Instruction, Probability
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Flores, Alfinio – Arithmetic Teacher, 1984
Writing short computer programs can help students to develop an understanding of random processes in probability. Three sample programs are included. (MNS)
Descriptors: Computer Programs, Elementary Secondary Education, Mathematics Education, Mathematics Instruction
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Shaw, Jean M. – Arithmetic Teacher, 1984
Activities involving spinners and dice are presented. Making the materials is noted, followed by activities on counting, computation, probability, fractions, and other ideas. (MNS)
Descriptors: Computation, Elementary Education, Elementary School Mathematics, Fractions
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Mathematics Teacher, 1984
Included in this section are brief articles on making up a story to explain a graph, the inverse of a function of a single variable, and exotic horse-race wagering and combinatorics. (MNS)
Descriptors: Algebra, Functions (Mathematics), Graphs, Learning Activities
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Hope, Jack A.; Kelly, Ivan W. – Mathematics Teacher, 1983
Several common errors reflecting difficulties in probabilistic reasoning are identified, relating to ambiguity, previous outcomes, sampling, unusual events, and estimating. Knowledge of these mistakes and interpretations may help mathematics teachers understand the thought processes of their students. (MNS)
Descriptors: Cognitive Processes, Error Patterns, Learning Processes, Logical Thinking
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Kimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models
New York State Education Dept., Albany. Bureau of Elementary Curriculum Development. – 1975
This guide is the sixth in a series of publications to assist teachers in using a laboratory approach to mathematics. Twenty activities on probability and statistics for the elementary grades are described in terms of purpose, materials needed, and procedures to be used. Objectives of these activities include basic probability concepts; gathering,…
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Guides
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Mullet, Gary M. – Mathematics Teacher, 1980
Some counterintuitive ideas in probability are examined. In particular, for sequential selection procedure, such as drawing cards, it is shown that there is probabilistic advantage to drawing first (or early) relative to drawing last (or late) in the sequence. (Author/MK)
Descriptors: Decision Making, Game Theory, Mathematical Applications, Mathematics
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Ridenhour, Jim R.; Woodward, Ernest – Mathematics Teacher, 1984
The probability of winning the contest was analyzed, with the mathematical solution and a computer simulation given. A flowchart and computer program are both included. (MNS)
Descriptors: Computer Programs, Computer Simulation, Flow Charts, Games
Fouch, Daniel J. – 1975
This monograph on elementary probability for middle school, junior high, or high school consumer mathematics students is divided into two parts. Part one emphasizes lessons which cover the fundamental counting principle, permutations, and combinations. The 5 lessons of part I indicate the objectives, examples, methods, application, and problems…
Descriptors: Experiential Learning, Instruction, Instructional Materials, Junior High Schools