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Classroom Computer Learning | 8 |
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Fleisher, Paul | 2 |
Ary, Temple S. | 1 |
Barclay, Tim | 1 |
Choate, Jonathan | 1 |
Papert, Seymour | 1 |
Slesnick, Twila | 1 |
Wedman, John | 1 |
Wedman, Judy | 1 |
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Journal Articles | 8 |
Reports - Descriptive | 6 |
Computer Programs | 2 |
Guides - Classroom - Teacher | 2 |
Non-Print Media | 2 |
Book/Product Reviews | 1 |
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Fleisher, Paul – Classroom Computer Learning, 1985
Presents various exercises and programs to demonstrate how low-resolution graphics (for Apple microcomputers) can be utilized in the mathematics classroom. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics
Fleisher, Paul – Classroom Computer Learning, 1985
Discusses high resolution (hi-res) graphics programing on the Apple microcomputer, emphasizing its use in the mathematics classroom. Sample programs to plot dots and diagonals as well as programs for creating more complex visuals and patterns are included. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics
Barclay, Tim – Classroom Computer Learning, 1987
The use of the microcomputer in an interactive graphics mode offers exciting possibilities for mathematics and science education. Errors made with graphs are used to introduce ideas of what should be taught. Both understanding equations and graphing utilities are stressed. (MNS)
Descriptors: Computer Graphics, Computer Software, Equations (Mathematics), Error Patterns
Wedman, John; Wedman, Judy – Classroom Computer Learning, 1985
The "Animals" program found on the Apple II and IIe system master disk can be adapted for use in the mathematics classroom. Instructions for making the necessary changes and suggestions for using it in lessons related to geometric shapes are provided. (JN)
Descriptors: Computer Software, Elementary School Mathematics, Elementary Secondary Education, Geometry
Slesnick, Twila – Classroom Computer Learning, 1984
Because calculators and computers obviate the need to teach certain mathematical skills that machines handle more efficiently, suggests eliminating paper/pencil computation from classrooms and introducing new, relevant topics and activities. Several of these topics/activities are discussed. (JN)
Descriptors: Computation, Computer Oriented Programs, Elementary Secondary Education, Learning Activities
Papert, Seymour – Classroom Computer Learning, 1984
Seymour Papert, creator of LOGO, explains how he came to create this important problem-solving language and how he intended it to be used to foster learning among children. What children can do with turtle geometry (indicated to be a natural approach to mathematics) is one topic considered. (Author/JN)
Descriptors: Cognitive Development, Cognitive Processes, Elementary Education, Elementary School Mathematics
Ary, Temple S. – Classroom Computer Learning, 1987
Three examples are given in which students create their own Logo software to explore the topics of number patterns and operations, fractions, and decimal parts in measurement. (MNS)
Descriptors: Computer Software, Decimal Fractions, Discovery Learning, Elementary Education
Choate, Jonathan – Classroom Computer Learning, 1989
Discusses the use of the symbolic manipulator which helps students solve equations one step at a time. Recommends features to look for in algebra tools. Compares 14 programs on general, graphic, numeric, and symbolic manipulation and provides short reviews of each. (MVL)
Descriptors: Algebra, Computer Graphics, Computer Oriented Programs, Computer Software Reviews