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Bergeron, Corrie – Educational Technology, 2014
While it's easy to get caught up in the frenetic drive to do the Next Big New Thing in educational technology, it's helpful to remember that a lot of important things "don't" change. But, today, we face almost constant change, and that has serious implications for education and ed-tech professionals. This article looks back at where…
Descriptors: Educational Technology, Technological Advancement, Multimedia Instruction, Computer Uses in Education
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Vahey, Philip; Roschelle, Jeremy; Tatar, Deborah – Educational Technology, 2007
This article discusses the importance of private interactions, in which a student works alone with learning materials, and public interactions, in which a group of students engage in discourse around learning materials. While traditional technology requires that designers choose one type of interaction over another, the authors show how handheld…
Descriptors: Interpersonal Communication, Interaction, Computers, Telecommunications