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Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Bielaczyc, Katerine; Kapur, Manu – Educational Technology, 2010
Education in the Knowledge Age calls for engaging students in creative work with knowledge. A major implication for research and design in the learning sciences is that the necessary shift is not simply technological or pedagogical, but essentially epistemological (Brown, 2007). In this article, the authors view such creative work with knowledge…
Descriptors: Play, Educational Change, Foreign Countries, Social Scientists
Nichols, Eugene D. – Educational Technology, 1972
Descriptors: Individualized Instruction, Mathematics Instruction, Teacher Role, Teaching Methods
Feurzeig, Wallace; Lukas, George – Educational Technology, 1972
Descriptors: Computer Oriented Programs, Elementary School Mathematics, Mathematics Instruction, Programing Languages
Ronshausen, Nina L. – Educational Technology, 1975
A look at programmed tutoring, an effective method for one-to-one individualized instruction in kindergarten and first grade. (Author)
Descriptors: Individualized Instruction, Mathematics Instruction, Primary Education, Programed Instruction
Ronshausen, Nina L. – Educational Technology, 1975
A look at programmed tutoring, an effective method for one-to-one individualized instruction in kindergarten and first grade. (Author)
Descriptors: Individualized Instruction, Mathematics Instruction, Primary Education, Programed Instruction
Vahey, Philip; Roschelle, Jeremy; Tatar, Deborah – Educational Technology, 2007
This article discusses the importance of private interactions, in which a student works alone with learning materials, and public interactions, in which a group of students engage in discourse around learning materials. While traditional technology requires that designers choose one type of interaction over another, the authors show how handheld…
Descriptors: Interpersonal Communication, Interaction, Computers, Telecommunications
Schiffman, Shirl S. – Educational Technology, 1986
This first of two articles presents eight examples of what software infusion (SI) looks like in actual practice in elementary, middle, and high school classrooms and learning laboratories. An analysis of SI characteristics demonstrated in the examples is presented to bring the definition of SI into focus. (MBR)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Simulation, Computer Software