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Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
Huiyan Ye; Biyao Liang; Oi-Lam Ng – Journal of Computer Assisted Learning, 2025
Background: Empirical studies have revealed students' development of computational thinking (CT) and mathematical thinking (MT) during programming-based mathematical problem-solving, highlighting specific CT concepts or practices that serve as learning goals or outcomes. However, implementing programming-based mathematics instruction requires…
Descriptors: Mathematics Instruction, Teaching Methods, Programming, Computation
Ruijie Zhou; Xiuling He; Qiong Fan; Yangyang Li; Yue Li; Xiong Xiao; Jing Fang – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, an AI-based chatbot, supports learning by accurately interpreting and responding to user inputs. Despite its potential, few empirical studies have examined its influence on college students' mathematical problem-solving processes. Objectives: This study aimed to introduce a ChatGPT-facilitated scaffolding to investigate its…
Descriptors: Artificial Intelligence, Technology Uses in Education, Scaffolding (Teaching Technique), Mathematics Instruction
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Allan Mesa Canonigo – Journal of Computer Assisted Learning, 2024
Motivation: This research investigates the transformative impact of integrating AI into mathematics education, aiming to enhance students' conceptual understanding and self-efficacy. It addresses the crucial need for innovative teaching methods in response to contemporary challenges in education and aims to fill gaps in understanding the potential…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Mathematics Instruction, Problem Solving
Malone, Sarah; Altmeyer, Kristin; Vogel, Markus; Brünken, Roland – Journal of Computer Assisted Learning, 2020
Multiple external representations (MERs) play an important role in the learning field of mathematics. Whereas the cognitive theory of multimedia learning and the integrative text and picture comprehension model assume that the heterogeneous combination of symbolic and analogous representations fosters learning; the design, functions, and tasks…
Descriptors: Problem Solving, Equations (Mathematics), Eye Movements, Multimedia Instruction
Ran, Hua; Kim, Nam Ju; Secada, Walter G. – Journal of Computer Assisted Learning, 2022
Background: With the recent pivot to online instruction and/or to mixed online/face-to-face (i.e., hybrid) models of teaching necessitated by the novel coronavirus pandemic, the uses of technology to support instruction would seem to have great importance. Whereas effective integration of technology in mathematics classrooms requires recognition…
Descriptors: Elementary Secondary Education, Online Courses, Educational Technology, Blended Learning
Lee, Sungwoong; Ke, Fengfeng – Journal of Computer Assisted Learning, 2019
A promising method to support game-based learning is to facilitate learners' externalization of cognitive and metacognitive processes. Externalizing Problem Representation (EPR) refers to a cognitive behaviour in which a learner constructs her own representations overtly. The purpose of this study is to investigate whether learning supports…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematical Concepts, Computer Games
Chadli, Abdelhafid; Tranvouez, Erwan; Dahmani, Youcef; Bendella, Fatima; Belmabrouk, Karima – Journal of Computer Assisted Learning, 2018
This study proposes a computer-assisted system with a design based on Polya's problem-solving model. The system is designed to help average and low-achieving second graders in mathematics with word-based addition and subtraction questions. The emphasis of using the specific model was on dividing the problem-solving procedure into stages and the…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Computer Assisted Instruction, Teaching Methods
Kock, W. D.; Harskamp, E. G. – Journal of Computer Assisted Learning, 2016
For primary school students, mathematical word problems are often more difficult to solve than straightforward number problems. Word problems require reading and analysis skills, and in order to explain their situational contexts, the proper mathematical knowledge and number operations have to be selected. To improve students' ability in solving…
Descriptors: Grade 6, Word Problems (Mathematics), Problem Solving, Mathematics Skills
Gunbas, N. – Journal of Computer Assisted Learning, 2015
The purpose of this study was to investigate the effect of a computer-based story, which was designed in anchored instruction framework, on sixth-grade students' mathematics word problem-solving achievement. Problems were embedded in a story presented on a computer as computer story, and then compared with the paper-based version of the same story…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Word Problems (Mathematics)
Kramarski, B.; Gutman, M. – Journal of Computer Assisted Learning, 2006
This study compares two E-learning environments: E-learning supported with IMPROVE self-metacognitive questioning (EL+IMP), and E-learning without explicit support of self-regulation (EL). The effects were compared between mathematical problem-solving and self-regulated learning (SRL). Participants were 65 ninth-grade students who studied linear…
Descriptors: Web Based Instruction, Independent Study, Mathematics Instruction, Mathematical Applications
Peer reviewedCatterall, P.; Lewis, R. – Journal of Computer Assisted Learning, 1985
Documents the educational use of spreadsheets through a description of exploratory work which utilizes spreadsheets to achieve the objectives of Conway's Game of Life, a scientific method game for the development of problem-solving techniques. The implementation and classroom use of the spreadsheet programs are discussed. (MBR)
Descriptors: Computer Software, Educational Games, Elementary Secondary Education, Literature Reviews

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