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Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1974
The growth and potential of simulation and gaming techniques are examined in pure science, applied science and mathematics. The contribution of simulations, simulation games and non-simulation games are separately assessed with selective illustrations; in particular, indications for using simulated, as opposed to "live," experiments in science…
Descriptors: Educational Games, Educational Technology, Instructional Innovation, Mathematics Instruction