Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 2 |
| Geometry | 2 |
| Mathematics Instruction | 2 |
| Tablet Computers | 2 |
| Technology Uses in Education | 2 |
| Concept Formation | 1 |
| Cooperative Learning | 1 |
| Geometric Concepts | 1 |
| Handheld Devices | 1 |
| High School Students | 1 |
| Instructional Effectiveness | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Paulo Henrique Siqueira – Journal of Education and Learning, 2025
This article presents the adaptations for creating a set of Dragon Curve fractals using the Platonic polyhedra. The modeled fractals were inserted into environments programmed with Virtual Reality (VR) resources, which allow the visitor to manipulate and visualize each iteration used to construct these fractals. The structures of HTML page…
Descriptors: Geometric Concepts, Computer Simulation, Telecommunications, Handheld Devices
Jonathan Hunnicutt; Julianna Washington; Candace Walkington – Grantee Submission, 2024
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by overlaying illustrations onto 3D space. Here we explore the question: What affordances does AR in a collaborative environment have for the future of mathematics education in uncertain times? We conducted a study where…
Descriptors: High School Students, Mathematics Instruction, Geometry, Technology Uses in Education

Peer reviewed
