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Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Berežný, Štefan – Acta Didactica Napocensia, 2017
We have adapted our two laboratories at our department based on our research results, which were presented at the conference CADGME 2014 in Halle and published in the journal. In this article we describe the hardware and software structure of the Laboratory 1: LabIT4KT-1: Laboratory of Computer Modelling and the Laboratory 2: LabIT4KT-2:…
Descriptors: Mathematics Instruction, Teaching Methods, Laboratories, Computer Software
Okumus, Samet; Lewis, Lindsey; Wiebe, Eric; Hollebrands, Karen – Educational Technology Research and Development, 2016
Given the importance of teacher in the implementation of computer technology in classrooms, the technology acceptance model and TPACK model were used to better understand the decision-making process teachers use in determining how, when, and where computer software is used in mathematics classrooms. Thirty-four (34) teachers implementing…
Descriptors: Usability, Teacher Attitudes, Technology Integration, Computer Software
Tobin, Patrick C.; Weiss, Vida – International Journal for Technology in Mathematics Education, 2016
The use of handheld CAS technology in undergraduate mathematics courses in Australia is paradoxically shrinking under sustained disapproval or disdain from the professional mathematics community. Mathematics education specialists argue with their mathematics colleagues over a range of issues in course development and this use of CAS or even…
Descriptors: Undergraduate Students, Mathematics Education, Mathematics Instruction, College Mathematics
Gerhauser, Michael; Valentin, Bianca; Wassermann, Alfred – International Journal for Technology in Mathematics Education, 2010
Since Java applets seem to be on the retreat in web application, other approaches for displaying interactive mathematics in the web browser are needed. One such alternative could be our open-source project JSXGraph. It is a cross-browser library for displaying interactive geometry, function plotting, graphs, and data visualization in a web…
Descriptors: Internet, Geometry, Mathematics Instruction, Mathematics Education

Gurevich, Irina; Gurev, Dvora – International Journal for Technology in Mathematics Education, 2012
In the current study we follow the development of the pedagogical procedure for the course "Constructions in Geometry" that resulted from using dynamic geometry software (DGS), where the computer became an integral part of the educational process. Furthermore, we examine the influence of integrating DGS into the course on students' achievement and…
Descriptors: Computers, Educational Technology, Teaching Methods, Geometry
Burns, Matthew K.; Kanive, Rebecca; DeGrande, Megan – Remedial and Special Education, 2012
The current study reviews a computer-based math fluency intervention with 216 third- and fourth-grade students who were at risk for math difficulties. The intervention used a computer software program to practice math facts an average of three times per week for 8 to 15 weeks. Data were compared to those of 226 students in a control group. Results…
Descriptors: Control Groups, Intervention, Computer Software, Computers
Chapman, Sue – Journal of Staff Development, 2012
During the 2010-2011 school year, McWhirter Elementary Professional Development Laboratory School in Webster, Texas, faced a significant reduction in funds available for professional learning. In this article, the author describes how videoconferencing sustained the school's professional learning initiatives on a shrinking budget. By rethinking…
Descriptors: Budgets, Creativity, Budgeting, Mathematics Instruction
Kortenkamp, Ulrich; Dohrmann, Christian – Acta Didactica Napocensia, 2010
In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.
Descriptors: Computer Software, Computer Interfaces, Geometry, Mathematics Instruction
Andresen, Mette; Misfeldt, Morten – International Journal for Technology in Mathematics Education, 2010
Formal requests were recently introduced for integration of ICT in secondary school mathematics. As the main issue, students must develop competence to decide when and how it is appropriate to use available ICT tools and to use them. These new requests put demands on those teachers who have not developed corresponding competencies themselves.…
Descriptors: Secondary School Mathematics, Mathematics Education, Computer Software, Information Technology
Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
Kebritchi, Mansureh – British Journal of Educational Technology, 2010
Even though computer games hold considerable potential for engaging and facilitating learning among today's children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to inform educators and instructional designers on factors affecting teachers' adoption of…
Descriptors: Instructional Design, Elementary Secondary Education, Computers, Educational Games
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Dresel, Markus; Haugwitz, Marion – Journal of Experimental Education, 2008
The authors designed a computer-based approach to enhance motivation and self-regulated learning. Participants of the quasi-experimental study were 6th-grade students (N = 151) who worked with a mathematics-learning software program during regular classroom instruction. In the 1st condition, students received attributional software-generated…
Descriptors: Feedback (Response), Student Motivation, Independent Study, Computer Uses in Education
Houssart, Jenny; Sams, Claire – International Journal for Technology in Mathematics Education, 2008
This article examines 9-11 year olds' attempts to beat the computer at a game of strategy and asks how far and under what circumstances they developed a strategic approach to the game. Extracts from videotape transcripts are analysed to reveal the components of children's particular approaches, evident even amongst children who did not develop an…
Descriptors: Teaching Methods, Thinking Skills, Cognitive Processes, Language Usage