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Andrew Joseph Krause – ProQuest LLC, 2022
This is a study of student engagement with computational labs in Calculus 2. The labs task students with using MATLAB to investigate contexts such as rocket science, disease modeling, and market economics forecasting by modifying and executing provided code, guided by questions that have students report the results of their simulations or…
Descriptors: Learner Engagement, Computation, Calculus, Mathematics Instruction
Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
Fluck, Andrew E.; Ranmuthugala, Dev; Chin, C. K. H.; Penesis, Irene; Chong, Jacky; Yang, Yang; Ghous, Asim – Education and Information Technologies, 2020
The Calculus for Kids project was deliberately designed to use computers in the transformation of curriculum. The intervention used multi-media learning materials to assist teachers and Year 6 (aged 11-12 years) students understand the principles of integral calculus. They used Maple mathematics software to solve real-world problems using these…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 6, Calculus
Milewski, Amanda; Gürsel, Umut; Herbst, Patricio – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
This paper is part of a three-year inquiry that supports and investigates the work of groups of mathematics teacher educators using technological tools to design and implement multimedia practice-based teacher education curriculum materials. This paper describes the kinds of activities, interactions, and tools used by mathematics teacher educators…
Descriptors: Instructional Design, Online Courses, Teacher Education Curriculum, Mathematics Teachers
Martínez-Zarzuelo, Angélica; Roanes-Lozano, Eugenio; Fernández-Díaz, José – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Sequencing contents is of great importance for instructional design within the teaching planning processes. We believe that it is key for a meaningful learning. Therefore, we propose to formally establish a partial order relation among the contents. We have chosen the binary relation "to be a prerequisite" for that purpose. We have…
Descriptors: Troubleshooting, Mathematics, Mathematics Instruction, Mathematics Education
Tobin, Patrick C.; Weiss, Vida – International Journal for Technology in Mathematics Education, 2016
The use of handheld CAS technology in undergraduate mathematics courses in Australia is paradoxically shrinking under sustained disapproval or disdain from the professional mathematics community. Mathematics education specialists argue with their mathematics colleagues over a range of issues in course development and this use of CAS or even…
Descriptors: Undergraduate Students, Mathematics Education, Mathematics Instruction, College Mathematics
Miyazaki, Mikio; Kimiho, Chino; Katoh, Ryuhei; Arai, Hitoshi; Ogihara, Fumihiro; Oguchi, Yuichi; Morozumi, Tatsuo; Kon, Mayuko; Komatsu, Kotaro – International Journal for Technology in Mathematics Education, 2012
Three-dimensional dynamic geometry software has the power to enhance students' learning of spatial geometry. The purpose of this research is to clarify what potential using three-dimensional dynamic geometry software can offer us in terms of how to develop the spatial geometry curriculum in lower secondary schools. By focusing on the impacts the…
Descriptors: Foreign Countries, Computer Software, Computer Simulation, Animation
Twigg, Carol A. – Change: The Magazine of Higher Learning, 2011
Throughout the 1990's, many people saw information technology as a silver bullet that could solve many of higher education's problems, among them the need to improve learning outcomes and control the ever-upward trajectory of higher education costs. The term "silver bullet" connotes a direct and effortless solution to a problem.…
Descriptors: Higher Education, Mathematics Achievement, Computer Software, Mathematics Instruction
Jones, Anthony; Reynolds, Nicholas – Australian Educational Computing, 2012
Most children talk to their parents about what they learned at school. Parents hear about books read, pictures drawn, stories written and games played. But how often do parents hear of children using ICT to make multimedia stories with a mathematical focus? In this paper the term "multimodality" will be used to describe such activities.…
Descriptors: Foreign Countries, Program Implementation, Curriculum Development, Grade 4
Hjalmarson, Margret A. – Peabody Journal of Education, 2008
Defining challenging curriculum first requires an examination of what is meant by curriculum. This discussion of challenging curriculum is motivated by the evaluation of the National Science Foundation's Math and Science Partnership Program. Standards frameworks, textbooks, software, and pedagogy are some aspects of curricula. The level of…
Descriptors: Mathematics Curriculum, Curriculum Development, Textbooks, Partnerships in Education
Samuels, Jason – ProQuest LLC, 2010
This study was inspired by a history of student difficulties in calculus, and innovation in response to those difficulties. The goals of the study were fourfold. First, to design a mathlet for students to explore local linearity. Second, to redesign the curriculum of first semester calculus around the use of technology, an emphasis on…
Descriptors: Experimental Groups, Prior Learning, Visualization, Program Effectiveness
Ruthven, Kenneth; Hennessy, Sara; Deaney, Rosemary – Computers & Education, 2008
The idea of "interpretative flexibility" underpins new approaches to studying technological artefacts and curricular resources in use. This paper opens by reviewing, in this light, the evolving design of dynamic geometry, its pioneering use within classroom projects, and early sketches of its mainstream use in ordinary classrooms. After…
Descriptors: Computer Software, Educational Change, Norms, Geometry
Finzer, Bill; Chen, Eugene – 1996
The goal of the DataSpace project is to develop a computer learning environment for data analysis and statistics and associated materials for high school mathematics. DataSpace software will provide a concrete metaphor for data, along with interactive visual explanations of statistical concepts. Users will be able to change data smoothly and…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Software, Curriculum Development
Daly, Judith; And Others – 1987
This computer-assisted curriculum is intended to be used to enhance a vocational mathematics/applied mathematics course. A total of 32 packets were produced to increase the basic mathematics skills of students in the following vocational programs: automotive trades, beauty culture, building trades, climate control, electrical trades,…
Descriptors: Computer Oriented Programs, Computer Software, Curriculum Development, Instructional Materials

Nickerson, Susan D.; Nydam, Cherie; Bowers, Janet S. – Mathematics Teaching in the Middle School, 2000
Uses SimCalc MathWorlds, which is downloaded from the World Wide Web, to engage students in algebraic problem-solving activities. Uses software to animate characters by creating graphs of position and velocity. (YDS)
Descriptors: Algebra, Computer Software, Computer Uses in Education, Curriculum Development
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