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Robert Weinhandl; Lena Maria Kleinferchner; Carina Schobersberger; Katharina Schwarzbauer; Tony Houghton; Edith Lindenbauer; Branko Andic; Zsolt Lavicza; Markus Hohenwarter – Journal of Mathematics Teacher Education, 2025
Personas, initially originated in user experience research, are short and simplified representations of particular user groups, and this methodological approach has recently gained ground in educational research. This study aims to explore aspects of personas that may be beneficial for prospective mathematics teachers when they develop digital…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematics Instruction, Teaching Methods
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Chung Kwan Lo; Davy Tsz Kit Ng; Fletcher Ng – International Journal of Science and Mathematics Education, 2024
In the post-pandemic world, metaverse technology has become a popular approach to facilitating students' online learning experiences. Drawing on Kolb's experiential learning theory, we created immersive scenes using CoSpaces Edu, a 'mirror-world' metaverse platform that enables students to observe mathematical properties virtually. We applied a…
Descriptors: Mathematical Concepts, Mathematics Education, Independent Study, Experiential Learning
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Tracey Muir – International Journal of Mathematical Education in Science and Technology, 2024
The increase in online education has implications for mathematics teacher educators who are tasked with teaching mathematics content and pedagogy to pre-service teachers (PSTs) who do not attend on-campus. Concerns about PSTs' content knowledge continues to be an ongoing issue, and ways to address this, especially in an online environment, require…
Descriptors: Preservice Teachers, Preservice Teacher Education, Mathematics Education, Mathematics Skills
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Babori, Abdelghani; Fassi, Hicham Fihri; Hariri, Abdellah; Bideq, Mustapha – World Journal on Educational Technology: Current Issues, 2016
Assimilating an algorithmic course is a persistent problem for many undergraduate students. The major problem faced by students is the lack of problem solving ability and flexibility. Therefore, students are generally passive, unmotivated and unable to mobilize all the acquired knowledge (loops, test, variables, etc.) to deal with new encountered…
Descriptors: Undergraduate Students, Problem Solving, Novices, Problem Based Learning
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Villarreal-Treviño, Maria Guadalupe; Villarreal-Lozano, Ricardo Jesus; Morales-Martinez, Guadalupe Elizabeth; Lopez-Ramirez, Ernesto Octavio; Flores-Moreno, Norma Esthela – European Journal of Educational Research, 2017
This study explored in a sample of 560 high level education students their judgment formation to perceived self-efficacy to solve mathematical tasks. Students had to read 36 experimental vignettes describing educative scenarios to learn mathematics. Each scenario presented four manipulated pieces of information (learning modality, task difficulty,…
Descriptors: Engineering Education, Self Efficacy, Electronic Learning, Synchronous Communication
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Thomas, Amanda – Teaching Children Mathematics, 2017
Increasing availability of digital devices in elementary school classrooms presents exciting new opportunities for teachers to support the teaching and learning of mathematics. Although many of the math applications available for these devices focus on drill and practice of mathematical procedures, screencasting apps can help support effective…
Descriptors: Teaching Methods, Vignettes, Elementary School Mathematics, Mathematical Applications
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 10th International Conference on Mobile Learning 2014, which was organised by the International Association for Development of the Information Society, in Madrid, Spain, February 28-March 2, 2014. The Mobile Learning 2014 International Conference seeks to provide a forum for the presentation and…
Descriptors: Conference Papers, Telecommunications, Handheld Devices, Technology Uses in Education
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics