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de Villiers, Michael – International Journal of Mathematical Education in Science and Technology, 2021
It's often useful extending students beyond the limiting geometry of triangles and quadrilaterals to regularly consider generalizations of results for triangles and quadrilaterals to higher order polygons. A brief heuristic description is given here of the author applying this strategy, and which led to an interesting result related to the…
Descriptors: Heuristics, Mathematics Instruction, Geometry, Generalization
Donevska-Todorova, Ana; Lieban, Diego – International Journal for Technology in Mathematics Education, 2021
There has been a large amount of research about the impact of dynamic geometry software (DGS) on the learning of mathematics mainly related to different representations of mathematical concepts and functional dependences. This paper goes beyond these investigations by suggesting meaningful connection and integration of DGS with physical resources…
Descriptors: Geometry, Problem Solving, Mathematics Instruction, Heuristics
Humenberger, Hans – Australian Mathematics Teacher, 2018
This article gives an example for using Dynamic Geometry Software to encourage making conjectures, reasoning, and experiencing mathematics as a process.
Descriptors: Computer Uses in Education, Computer Software, Mathematics Instruction, Geometric Concepts
Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O. – Interactive Learning Environments, 2018
Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Dictionaries

Callejo, Maria Luz – Educational Studies in Mathematics, 1994
Reports, in French, an investigation on the use of graphic representations in problem-solving tasks of the type in Spanish Mathematical Olympiads. Analysis showed that the choice and interpretation of the first graphic representation played a decisive role in the discovery of the solution. (34 references) (Author/MKR)
Descriptors: Diagrams, Geometry, Graphs, Heuristics

Hanna, Gila – Educational Studies in Mathematics, 2000
Explores the role of proof in mathematics education and provides justification for its importance in the curriculum. Discusses three applications of dynamic geometry software--heuristics, exploration, and visualization--as tools in the teaching of proof and as potential challenges to the importance of proof. (Author/MM)
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Geometry

Mariotti, Maria Alessandra – Educational Studies in Mathematics, 2000
Reports on a long-term teaching experiment carried out in the 9th and 10th grades of a scientific high school as part of a larger research project. Aims to clarify the role of a particular software, Cabri Geometry, in the teaching/learning process. Focuses on the social construction of knowledge. (Author/MM)
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Geometry

Volkmann, Mark J. – School Science and Mathematics, 1993
Presents an activity suitable for rainy days in which students solve a story problem to determine how fast a person should run in the rain to get the least wet. (MDH)
Descriptors: Enrichment Activities, Geometry, Heuristics, Mathematical Enrichment

Straesser, Rudolf – International Journal of Computers for Mathematical Learning, 2001
Discusses geometry and Dynamical Geometry Software (DGS). Analyses the way DGS-use influences traditional geometry. Highlights changes in the interactions between geometry, computers, and DGS and human users, focusing on changes in the teaching and learning of geometry. Concludes that DGS deeply changes geometry if it is taken as a human activity…
Descriptors: Computer Software, Computer Uses in Education, Concept Formation, Educational Technology

Jones, Douglas L.; Shaw, Kenneth L. – Mathematics Teacher, 1988
The article discusses the classic problem: "Given an equilateral triangle and a point P inside the triangle, what is the sum of the distances from P to the three sides?" The problem is used to illustrate the generative nature of problem-posing using the heuristic "What happens if...?" (PK)
Descriptors: Discovery Learning, Geometric Concepts, Geometry, Heuristics

Meijer, Joost; Riemersma, Fre – Instructional Science, 1986
Presents thinking-aloud protocols from secondary pupils solving arithmetic story and geometrical problems and analyzes their protocols by using interpretation models founded on a general problem-solving model. A word problem solving simulation is also used to further explicate processes pupils use to solve mathematical tasks. (Author/MBR)
Descriptors: Algorithms, Computer Simulation, Educational Theories, Foreign Countries

Schumann, Heinz – Journal of Computers in Mathematics and Science Teaching, 1991
Described and evaluated are microcomputers as a tool for construction in geometry education and heuristic theorem finding through interactive continuous variation of geometric configurations. Numerous examples of theorem finding processes are provided using the prototype graphics system CABRI-Geometer. (MDH)
Descriptors: Cognitive Development, Cognitive Processes, Computer Assisted Instruction, Computer Software
Schneider, Joel; And Others – 1987
This report describes an analysis of the segments and shows of the first season's production of "Square One TV" in terms of its elaborated goals. It includes charts and graphs showing the treatment of objectives for the series' goals across the 75 shows of the series. The goals of the series are: (1) to promote positive attitudes toward,…
Descriptors: Educational Television, Elementary School Mathematics, Elementary Secondary Education, Geometry
Licht, Norman – 1988
This study examined whether analogy or means-ends strategies (heuristics) would be used to solve geometric puzzle-like problems, which were generated by a microcomputer. The subjects in the two-group experiment were undergraduate students enrolled in an introductory psychology course at Potsdam College (New York). One group of subjects learned…
Descriptors: Analogy, College Mathematics, Computer Assisted Instruction, Computer Uses in Education