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Showing 1 to 15 of 33 results Save | Export
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Lovett, Jennifer N.; Lee, Hollylynne S. – Mathematics Teaching in the Middle School, 2016
To draw conclusions from data, we need to understand the context of the data and the measurement units. In 2007, Franklin and colleagues presented the "Guidelines for Assessment and Instruction in Statistics Education (GAISE) Report" to provide teachers with a framework to assist in developing students' investigation of statistical…
Descriptors: Context Effect, Mathematics Instruction, Statistics, Grade 6
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Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
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Fyfe, Emily R. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
Math homework is transforming at a rapid rate with the continuous advances in educational technology. Computer-based homework, in particular, is gaining popularity across a range of schools, with little empirical evidence on how to optimize student learning. In the current study, middle school students (N = 143) solved a set of challenging…
Descriptors: Homework, Feedback (Response), Mathematics Instruction, Computer Uses in Education
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Crawford, Lindy; Higgins, Kristina N.; Huscroft-D'Angelo, Jacqueline N.; Hall, Lindsay – Educational Technology Research and Development, 2016
This study investigated students' use of electronic support tools within a computer-based mathematics program. Electronic support tools are tools, such as hyperlinks or calculators, available within many computer-based instructional programs. A convenience sample of 73 students in grades 4-6 was selected to participate in the study. Students…
Descriptors: Mathematics Instruction, Mathematics Education, Technology Uses in Education, Educational Technology
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Ahn, June; Beck, Austin; Rice, John; Foster, Michelle – AERA Open, 2016
In this article, we present analyses from a researcher-practitioner partnership in the District of Columbia Public Schools, where we are exploring the impact of educational software on students' academic achievement. We analyze a unique data set that combines student-level information from the district with data of student usage of a mathematics…
Descriptors: Public Schools, Urban Schools, Computer Software, Computer Uses in Education
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Gunbas, N. – Journal of Computer Assisted Learning, 2015
The purpose of this study was to investigate the effect of a computer-based story, which was designed in anchored instruction framework, on sixth-grade students' mathematics word problem-solving achievement. Problems were embedded in a story presented on a computer as computer story, and then compared with the paper-based version of the same story…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Word Problems (Mathematics)
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Pareto, Lena – International Journal of Artificial Intelligence in Education, 2014
In this paper we will describe a learning environment designed to foster conceptual understanding and reasoning in mathematics among younger school children. The learning environment consists of 48 2-player game variants based on a graphical model of arithmetic where the mathematical content is intrinsically interwoven with the game idea. The…
Descriptors: Concept Formation, Mathematical Concepts, Mathematics Instruction, Educational Games
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Bolyard, Johnna; Moyer-Packenham, Patricia – Journal of Computers in Mathematics and Science Teaching, 2012
This study investigated how the use of virtual manipulatives in integer instruction impacts student achievement for integer addition and subtraction. Of particular interest was the influence of using virtual manipulatives on students' ability to create and translate among representations for integer computation. The research employed a…
Descriptors: Mathematics Achievement, Numbers, Mathematics Instruction, Mathematics Skills
Abrahamson, Dor; Gutierrez, Jose F.; Lee, Rosa G.; Reinholz, Daniel; Trninic, Dragan – Online Submission, 2011
Mathematics education designers and researchers are beginning to appreciate the pedagogical potential of embodied interaction (EI) instructional activities, yet little theory is available to understand its historical roots, sociocognitive mechanisms, and implementation practice. We draw on empirical data (n = 22) from a Grades 4-6 EI…
Descriptors: Mathematics Instruction, Grade 4, Grade 5, Grade 6
Actuarial Foundation, 2013
"The Power of Probability" is a new math program aligned with the National Council of Teachers of Mathematics (NCTM) and Common Core State Standards, which gives students opportunities to practice their skills and knowledge of the mathematics of probability. Developed by The Actuarial Foundation, the program's lessons and worksheets motivate…
Descriptors: State Standards, Assignments, Probability, Teaching Guides
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Crawford, Lindy; Higgins, Kristina N.; Freeman, Barbara – Learning Disabilities: A Multidisciplinary Journal, 2012
Computer-based instruction (CBI) programs have been implemented in classrooms for almost three decades. One advantage of CBI includes allowing the user to tailor instruction to their particular style of learning (Slavin & Lake, 2009). An essential part of individualizing CBI involves the students use of active electronic support tools, which…
Descriptors: Learning Disabilities, Mathematics Curriculum, Metacognition, Secondary School Mathematics
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Calder, Nigel – Australian Primary Mathematics Classroom, 2010
"Scratch" is a media-rich digital environment that utilises a building block command structure to manipulate graphic, audio, and video aspects. It incorporates elements of Logo including "tinkerability" in the programming process. In "Scratch" students use geometric and measurement concepts such as coordinates, angle,…
Descriptors: Programming Languages, Problem Solving, Geometric Concepts, Mathematics Instruction
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Valdiz, Alfred; Trujillo, Karen; Wiburg, Karin – Journal of Curriculum and Teaching, 2013
Math Snacks animations and support materials were developed for use on the web and mobile technologies to teach ratio, proportion, scale factor, and number line concepts using a multi-modal approach. Included in Math Snacks are: Animations which promote the visualization of a concept image; written lessons which provide cognitive complexity for…
Descriptors: Animation, Educational Games, Mathematics Instruction, Pretests Posttests
Liu, Feng – ProQuest LLC, 2010
At present, an increasing number of students at the K-12 level in the U.S. are taking courses online via virtual schools, which have been in existence since the end of the 20th century. Virtual schooling is becoming a mainstream option alongside traditional face-to-face learning environments. Even with its increasing popularity, very few empirical…
Descriptors: Electronic Learning, Feedback (Response), Online Courses, Mathematics Tests
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Hwang, Wu-Yuin; Su, Jia-Han; Huang, Yueh-Min; Dong, Jian-Jie – Educational Technology & Society, 2009
In this paper, the development of an innovative Virtual Manipulatives and Whiteboard (VMW) system is described. The VMW system allowed users to manipulate virtual objects in 3D space and find clues to solve geometry problems. To assist with multi-representation transformation, translucent multimedia whiteboards were used to provide a virtual 3D…
Descriptors: Teaching Methods, Problem Solving, Geometry, Misconceptions
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