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Showing 1 to 15 of 16 results Save | Export
Stein, Murphy Martin – ProQuest LLC, 2014
Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…
Descriptors: Educational Technology, Man Machine Systems, Educational Games, Mathematics Instruction
Rau, M. A.; Aleven, V.; Rummel, N. – Society for Research on Educational Effectiveness, 2011
Graphical representations (GRs) of the learning content are often used for instruction (Ainsworth, 2006). When used in learning technology, GRs can be especially useful since they allow for interactions across representations that are physically impossible, for instance by dragging and dropping symbolic statements into a chart that automatically…
Descriptors: Intelligent Tutoring Systems, Retention (Psychology), Mathematics, Mathematics Instruction
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Budinski, Natalija; Takaci, Djurdjica – International Journal for Technology in Mathematics Education, 2011
This paper proposes modelling based learning as a tool for learning and teaching mathematics. The example of modelling real world problems leading to the exponential function as the solution of differential equations is described, as well as the observations about students' activities during the process. The students were acquainted with the…
Descriptors: Foreign Countries, World Problems, Mathematics Instruction, Problem Solving
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Liang, Hai-Ning; Sedig, Kamran – International Journal of Computers for Mathematical Learning, 2010
Many epistemic activities, such as spatial reasoning, sense-making, problem solving, and learning, are information-based. In the context of epistemic activities involving mathematical information, learners often use interactive 3D mathematical visualizations (MVs). However, performing such activities is not always easy. Although it is generally…
Descriptors: Experimental Groups, Control Groups, Visualization, Interaction
Smirnov, Eugeny; Bogun, Vitali – Online Submission, 2011
New methodologies in science (or mathematics) learning process and scientific thinking in the classroom activity of engineer students with ICT (information and communication technology), including graphic calculator are presented: visual modelling with ICT, action research with graphic calculator, insight in classroom and communications and…
Descriptors: Foreign Countries, High School Students, Program Effectiveness, Computer System Design
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Siller, Hans-Stefan – International Journal for Technology in Mathematics Education, 2009
This paper shows the basic concept of Functional Modelling in mathematics education which has become more and more important in recent years. Hence it is necessary to think about suitable graphical methods to explain the fundamental idea of a function and its influence on values and other functions. PROGRAPH diagrams are a potentially good way to…
Descriptors: Mathematics Instruction, Mathematical Concepts, Computer Assisted Instruction, Educational Technology
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Psycharis, Giorgos; Latsi, Maria; Kynigos, Chronis – International Journal for Technology in Mathematics Education, 2009
This paper reports on a case-study design experiment in the domain of fraction as number-measure. We designed and implemented a set of exploratory tasks concerning comparison and ordering of fractions as well as operations with fractions. Two groups of 12-year-old students worked collaboratively using paper and pencil as well as a specially…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Mathematical Concepts, Mathematics Activities
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Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
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Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
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Oner, Diler – International Journal of Computer-Supported Collaborative Learning, 2008
In this paper, I review both mathematics education and CSCL literature and discuss how we can better take advantage of CSCL tools for developing mathematical proof skills. I introduce a model of proof in school mathematics that incorporates both empirical and deductive ways of knowing. I argue that two major forces have given rise to this…
Descriptors: Mathematics Education, Computer Software, Mathematical Logic, Geometry
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Nygard, Kendall E.; Ranganathan, Babusankar – AEDS Journal, 1983
Description of the Tektronix-Based Interactive Graphics System for Instruction (TIGSI), which was developed for generating graphics displays in computer-assisted instruction materials, discusses several applications (e.g., reinforcing learning of concepts, principles, rules, and problem-solving techniques) and presents advantages of the TIGSI…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Graphics, Computer Programs
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Burrows, Paul E.; And Others – E-ITV, 1986
Describes design, implementation, and evaluation of an interactive video lesson in preparatory algebra based on Gagne's instructional design principles, which was developed at the University of Utah. Highlights include learning objectives; program design elements, particularly use of reference files; areas addressed in formative evaluation; and…
Descriptors: Algebra, Behavioral Objectives, Computer Graphics, Formative Evaluation
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
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Lin, Chi-Hui – Journal of Educational Computing Research, 2002
Describes a study that determined the implications of computer graphics types and epistemological beliefs with regard to the design of computer-based mathematical concept learning with elementary school students in Taiwan. Discusses the factor structure of the epistemological belief questionnaire, student performance, and students' attitudes…
Descriptors: Academic Achievement, Beliefs, Computer Assisted Instruction, Computer Graphics
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Koumi, Jack; Daniels, Judith – Educational and Training Technology International, 1994
Describes teaching packages which involve the use of audiotape recordings with personal computers in Open University (United Kingdom) mathematics courses. Topics addressed include software development; computer graphics; pedagogic principles for distance education; feedback, including course evaluations and student surveys; and future plans.…
Descriptors: Audiotape Recordings, Case Studies, Computer Assisted Instruction, Computer Graphics
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