Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 28 |
Descriptor
Computer Uses in Education | 43 |
Instructional Design | 43 |
Mathematics Instruction | 43 |
Educational Technology | 24 |
Teaching Methods | 20 |
Computer Software | 13 |
Foreign Countries | 13 |
Problem Solving | 13 |
Technology Integration | 12 |
Science Instruction | 9 |
Cooperative Learning | 8 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 29 |
Reports - Research | 20 |
Reports - Descriptive | 10 |
Collected Works - Proceedings | 5 |
Speeches/Meeting Papers | 5 |
Reports - Evaluative | 4 |
Collected Works - General | 3 |
Books | 1 |
Guides - Classroom - Teacher | 1 |
Education Level
Audience
Practitioners | 3 |
Researchers | 2 |
Teachers | 1 |
Location
Australia | 2 |
Canada | 2 |
China | 2 |
Taiwan | 2 |
Turkey | 2 |
Asia | 1 |
Finland | 1 |
Germany | 1 |
Malaysia | 1 |
Mexico | 1 |
Netherlands | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Tian, Jing; Ren, Chang; Lei, Yingzhe; Wang, Yiheng – Journal of Geography in Higher Education, 2020
Participation of undergraduate students in research helps them nurture critical thinking, develop research skills, enhance self-confidence, and clarify their education or career paths. The curriculum is central to integrating teaching and research, and is a primary source for providing undergraduate research experience. This study designed a…
Descriptors: Foreign Countries, Undergraduate Students, Mathematics Instruction, Computer Uses in Education
Salas-Rueda, Ricardo-Adán; Salas-Rueda, Érika-Patricia; Salas-Rueda, Rodrigo-David – International Journal of Education in Mathematics, Science and Technology, 2020
This mixed research aims to analysis and design the Web Game On Descriptive Statistics (WGODS) through the ADDIE model, data science and machine learning. The sample consists of 61 students from a university in Mexico. WGODS is a technological tool (quiz game) that presents various questions and answers about statistics (quantitative and…
Descriptors: Statistics, Computer Games, College Students, Educational Games
Olsson, Jan; Granberg, Carina – Technology, Knowledge and Learning, 2019
The present study contributes to knowledge about how to design tasks that benefit from dynamic software in math education, comparing practice performance and learning outcomes among 129 students practicing on two different task designs using GeoGebra. The task designs differed with respect to the presence or absence of guidelines on how to solve…
Descriptors: Mathematics Education, Mathematics Instruction, Instructional Design, Computer Software
Pope, Derek – Mathematics Teacher, 2018
The author shares the lesson that he used to introduce the quadratic unit to students in an extended second-year algebra class, demonstrate why it was appropriate for his struggling learners, and discuss possible future modifications to this lesson.
Descriptors: Mathematics Instruction, Algebra, Mathematical Concepts, Secondary School Mathematics
Barrett, Sharon Kebschull – Public Impact, 2018
The article examines how a high school teacher designed an honors precalculus blended-learning class in North Carolina. By making videos of precalculus lectures where she had students watch during their days off from the class, the teacher was able to have her students work on problem solving and inquiry-based activities in groups when in-class.…
Descriptors: Blended Learning, Mathematics Instruction, Calculus, Secondary School Mathematics
Haake, Magnus; Husain, Layla; Gulz, Agneta – Journal of Computers in Mathematics and Science Teaching, 2015
There is substantial evidence that preschooler's performance in early math is highly correlated to math performance throughout school as well as academic skills in general. One way to help children attain early math skills is by using targeted educational software and the paper discusses potential gains of using such software to support early math…
Descriptors: Mathematics, Preschool Children, Preschool Education, Computer Uses in Education
Oikarinen, Juho Kaleva; Järvelä, Sanna; Kaasila, Raimo – International Journal of Mathematical Education in Science and Technology, 2014
This design-based research project focuses on documenting statistical learning among 16-17-year-old Finnish upper secondary school students (N = 78) in a computer-supported collaborative learning (CSCL) environment. One novel value of this study is in reporting the shift from teacher-led mathematical teaching to autonomous small-group learning in…
Descriptors: Foreign Countries, Cooperative Learning, Secondary School Students, Statistics
Crawford, Lindy – Computers in the Schools, 2013
This study measured the effects of an online supplementary mathematics curriculum designed for middle school English language learners who speak Spanish as a first language. A randomized experiment measured the achievement differences between middle school English language learners who used the Web-based HELP Math (Help with English Language…
Descriptors: Online Courses, Mathematics Instruction, Middle School Students, English Language Learners
Honey, Sukrat; Graham, Edward – International Journal for Technology in Mathematics Education, 2012
This paper looks at research based models that have been put forward to describe how teacher use of technology develops. There have been a variety of studies that have proposed levels that describe teacher use of technology and identify the different aspects of use that distinguish these levels. Very few of these studies have shown how teachers…
Descriptors: Adoption (Ideas), Models, Journal Writing, Grounded Theory
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Moradmand, Nasrin; Datta, Amitava; Oakley, Grace – Australian Educational Computing, 2012
With the world moving rapidly into digital media and information, the ways in which learning activities in mathematics can be created and delivered are changing. However, to get the best results from the integration of ICTs in education, any application's design and development needs to be based on pedagogically appropriate principles, in terms of…
Descriptors: Foreign Countries, Teaching Methods, Learning Theories, Taxonomy
Silk, Eli M.; Higashi, Ross; Shoop, Robin; Schunn, Christian D. – Technology Teacher, 2010
Over the past three years, the authors have conducted research in middle and high school classrooms in an effort to improve the effectiveness of robotics to teach science, technology, engineering, and mathematics (STEM) education--their focus has been on math. The authors have found that subtle changes in the design and setup of the lesson make a…
Descriptors: Problem Solving, Robotics, Mathematics Instruction, Computer Uses in Education
Hoyles, Celia; Noss, Richard – Educational Studies in Mathematics, 2008
We explore some key constructs and research themes initiated by Jim Kaput, and attempt to illuminate them further with reference to our own research. These "design principles" focus on the evolution of digital representations since the early 1990s, and we attempt to take forward our collective understanding of the cognitive and cultural…
Descriptors: Computer Uses in Education, Educational Technology, Mathematics Instruction, Teaching Methods