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Yimer, Sirak Tsegaye – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The purpose of the study was to explore whether learners' conceptual knowledge (CK) or procedural knowledge (PK) understanding of calculus using the stimulus of active technology-based learning strategy better influence their content knowledge (COK) development. The quantitative methods were used in a quasi-experimental design. CK, PK and COK…
Descriptors: Stimulation, Knowledge Level, Active Learning, Learning Strategies
Bhathal, Ragbir – European Journal of Engineering Education, 2016
The number of students entering engineering schools in Australian universities has increased tremendously over the last few years because of the Australian Federal Government's policy of increasing the participation rates of Higher School Certificate students and students from low social economic status backgrounds in the tertiary sector. They now…
Descriptors: Tutorial Programs, Online Systems, Engineering Education, Physics
Raines, Joan M.; Clark, Linda M. – Current Issues in Education, 2011
Incorporating and using technology in teaching mathematics can encourage students to become active participants in the classroom. This paper gives a brief overview of several technologies that can be used to enhance learning and motivate students to become engaged in the learning process. The technologies discussed include graphing calculators and…
Descriptors: Web Based Instruction, Courseware, Graphing Calculators, Educational Technology
Hoon, Teoh Sian; Chong, Toh Seong; Binti Ngah, Nor Azilah – Educational Technology & Society, 2010
The main aim of this study is to integrate cooperative learning strategies, mastery learning and interactive multimedia to improve students' performance in Mathematics, specifically in the topic of matrices. It involved a quasi-experimental design with gain scores and time-on-task as dependent variables. The independent variables were three…
Descriptors: Educational Strategies, Mastery Learning, Cooperative Learning, Academic Ability
Cheung, Y. L. – Journal of Science and Mathematics Education in Southeast Asia, 1984
Promotes the use of the microcomputer in mathematics instruction, reviewing approaches to teaching nonlinear equations. Examples of computer diagrams are illustrated and compared to textbook samples. An example of a problem-solving program is included. (ML)
Descriptors: Computer Oriented Programs, Courseware, Equations (Mathematics), Learning Strategies

Mayes, Robert L. – School Science and Mathematics, 1992
Presents a study to determine whether computer use in guided-discovery learning episodes would enhance the problem-solving ability of secondary school students (n=147). Results indicate interaction between low- and middle-level students' mathematical achievement and treatment groups, while high-level students performed well regardless of approach.…
Descriptors: Computer Assisted Instruction, Courseware, Discovery Learning, Heuristics

Lemerise, Tamara; And Others – Educational Studies in Mathematics, 1992
Learning environment that facilitated the acquisition and expression of procedural skills in LOGO was set up for children in the 10- to 12-year range. Ten participants were placed in a series of situations that required them to manipulate programing procedures in LOGO. Analysis of children's behavior revealed their competence in manipulating…
Descriptors: Classroom Environment, Cognitive Processes, Cognitive Style, Computer Assisted Instruction

Zia, Lee l. – PRIMUS, 1991
Presented are classroom-tested examples of instructional materials (courseware) for ordinary differential equations using the software package PHASER. All of the examples include in-class demonstration techniques and commentaries for instructor use, student homework and laboratory exercises, and suggestions for in-class examination questions. (JJK)
Descriptors: Calculus, Classroom Techniques, College Mathematics, Computer Assisted Instruction

Edwards, Laurie D. – Journal of Mathematical Behavior, 1992
Two studies to determine how students interact with two microworlds that reflect a constructivist view of learning investigated students' goals during interaction, strategies utilized to achieve their goals, changes in goals during interaction, and common patterns of interaction and learning. Concludes that well-designed games enable students to…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Computer Games

Hativa, Nira – Mathematics Education Research Journal, 1992
Examined the problem-solving strategies of above average students (n=42) in grades 2-4 on problems involving forgotten or new material while practicing arithmetic with a computer. Identified the different problem-solving strategies used, sorted them into categories, and illustrated them with examples from students' protocols. Made suggestions for…
Descriptors: Academically Gifted, Arithmetic, Cognitive Style, Computer Assisted Instruction