Publication Date
In 2025 | 2 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 21 |
Since 2016 (last 10 years) | 38 |
Since 2006 (last 20 years) | 47 |
Descriptor
Educational Games | 48 |
Mathematics Instruction | 48 |
Program Effectiveness | 48 |
Foreign Countries | 22 |
Mathematics Skills | 21 |
Teaching Methods | 18 |
Educational Technology | 16 |
Elementary School Students | 16 |
Technology Uses in Education | 16 |
Student Motivation | 14 |
Video Games | 14 |
More ▼ |
Source
Author
Adam Sales | 1 |
Adem Dogan | 1 |
Agbonifo, Oluwatoyin C. | 1 |
Ahmad Muhajir | 1 |
Ajao, Temitayo O. | 1 |
Alkan, Vesile | 1 |
Allison Liu | 1 |
Allison Roxburgh | 1 |
Arita Marini | 1 |
Arroyo, Ivon | 1 |
Badri, Aiman | 1 |
More ▼ |
Publication Type
Education Level
Elementary Education | 25 |
Middle Schools | 13 |
Secondary Education | 12 |
Early Childhood Education | 10 |
Intermediate Grades | 10 |
Grade 5 | 9 |
Primary Education | 9 |
Grade 4 | 8 |
Grade 6 | 5 |
Grade 3 | 4 |
Junior High Schools | 4 |
More ▼ |
Audience
Practitioners | 1 |
Location
Turkey | 4 |
Australia | 3 |
Germany | 3 |
Brazil | 2 |
Canada | 2 |
Finland | 2 |
South Africa | 2 |
United Kingdom | 2 |
Belgium | 1 |
California | 1 |
China | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
McCarthy Scales of Childrens… | 1 |
What Works Clearinghouse Rating
Iva Sarifah; Ahmad Muhajir; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani – Journal of Education and Learning (EduLearn), 2025
This study aims to develop a mobile game using the QuizWhizzer application to improve fifth graders' learning interest in mathematics at Kalibata 04 Elementary School, South Jakarta, Indonesia. The contribution of this study is to enhance the interest in mathematics learning for students in all elementary schools in South Jakarta, Indonesia. This…
Descriptors: Telecommunications, Handheld Devices, Grade 5, Student Interests
Nicole M. McKevett; Robin S. Codding; Kristin R. Running – Remedial and Special Education, 2024
Preschool students' mastery of early numeracy skills is important, so they enter kindergarten with the necessary prerequisite skills, which are predictive of achievement in later elementary grades. The purpose of this study was to examine the effects of a concrete-representational-abstract (CRA) instructional package on the foundational early…
Descriptors: Preschool Education, Numeracy, Mathematics Skills, Program Effectiveness
Patricia S. Moyer-Packenham; Christina W. Lommatsch; Kristy Litster; M. Jill Harmon; Allison Roxburgh – Journal of Computers in Mathematics and Science Teaching, 2023
This paper reports on a large clinical study with 193 children (Grades 3-6) who interacted with 12 digital math games during clinical interviews. Children completed a pretest, interacted with the digital math games, completed a posttest, and answered questions about their interactions with the games. During the interviews, researchers used two…
Descriptors: Educational Games, Mathematics Instruction, Interaction, Program Effectiveness
Jost, Patrick; Rangger, Sebastian; Künz, Andreas – International Association for Development of the Information Society, 2023
With the growing prevalence of mobile apps for self-directed learning, educational games increasingly find their place in everyday routines, becoming accessible to a broad audience. Despite the growing ease of content creation by artificial intelligence computing, the challenge of designing effective and engaging Serious Games remains,…
Descriptors: Telecommunications, Handheld Devices, Mathematics Instruction, Educational Games
Evgenia Anagnostopoulou – Adults Learning Mathematics, 2024
Taking advantage of our digital era commodities, a plethora of game-based learning activities and educational game genres have been introduced into numerous academic disciplines. However, research has shown that regarding mathematics the variety seems limited; especially for higher level topics, e.g. calculus, there is a lack of immersive games…
Descriptors: Educational Games, Video Games, Game Based Learning, Role Playing
Sara Ekström; Lena Pareto; Sara Ljungblad – Education and Information Technologies, 2025
There is a growing interest in whether social robots, which are embodied and exhibit human-like behaviour, can be used for teaching and learning. Still, very few studies focus on the teacher's role. This study focuses on how a teacher acted in a learning-by-teaching activity with 20 children. In this small-scale field experiment, the teacher's…
Descriptors: Mathematics Instruction, Cooperative Learning, Scaffolding (Teaching Technique), Video Games
Bircan, Mehmet Akif – International Journal of Curriculum and Instruction, 2022
The aim of this study is to determine the level of compliance of the educational digital game designs developed by the form teachers for teaching mathematics with the determined criteria and to analyze the opinions of the classroom teachers on the educational digital game design process. Case study, one of the qualitative research designs, was…
Descriptors: Educational Games, Video Games, Design, Mathematics Teachers
Christina D. Brooks – ProQuest LLC, 2022
Students in Urban District 1 were not meeting grade level learning outcomes in mathematics on state- and district-administered benchmark assessments. The purpose of this study was to determine if including a specific educational video game (EVG), Prodigy, in mathematics instruction with third-grade students would influence students' math…
Descriptors: Urban Schools, Video Games, Educational Games, Mathematics Instruction
Pan, Yanjun; Ke, Fengfeng – Educational Technology Research and Development, 2023
Adopting a pretest-posttest experimental design with repeated measures, this study examined the effects of three types of game-based learning supports in the form of modeling on knowledge development that contributed to successful math problem solving and students' perceived game flow. Forty-one sixth-grade students participated in the study and…
Descriptors: Game Based Learning, Educational Games, Grade 6, Mathematics Instruction
Bouck, Emily C.; Long, Holly M. – Preventing School Failure, 2022
Student fluency in mathematics is important, as fluency supports mathematics proficiency and achievement. While fluency can be supported with flashcards and worksheets, it can be supported by games. In this exploratory study, researchers examined the relationship between students' fluency on addition with regrouping problems and playing a virtual…
Descriptors: Mathematics Instruction, Mathematics Skills, Educational Games, Video Games
Gulnoza Yakubova; Briella Baer Chen; Stuti Gupta; Monerah N. Al-Dubayan – Education and Training in Autism and Developmental Disabilities, 2024
The purpose of this study was to examine the effects of an online, multi-component intervention (video modeling, online mathematical games, self-monitoring checklists, and least to most prompting) in teaching mathematics skills to autistic secondary school students using a multiple probe design across skills. This study is unique from previous…
Descriptors: Mathematics Instruction, Secondary School Students, Autism Spectrum Disorders, Students with Disabilities
Adem Dogan; Serap Kütükçü – International Online Journal of Primary Education, 2024
Students with dyscalculia often face significant challenges in visual memory, which is critical for mathematical learning, particularly in recognizing and differentiating geometric shapes and their properties. This study aims to explore the extent to which an action plan, tailored to the unique learning characteristics of students with…
Descriptors: Students with Disabilities, Learning Disabilities, Mathematics Instruction, Memory
Kirk Vanacore; Adam Sales; Allison Liu; Erin Ottmar – Grantee Submission, 2023
Computer-assisted learning platforms (CALPS) increasingly include gamified elements to improve student outcomes by enhancing their engagement with content. Although evidence exists that gamified programs increase engagement and learning outcomes, there is little causal research on what programmatic mechanisms drive the effect between engagement…
Descriptors: Educational Games, Gamification, Algebra, Mathematics Instruction
Nguyen, Huy Anh; Hou, Xinying; Richey, J. Elizabeth; McLaren, Bruce M. – International Journal of Game-Based Learning, 2022
There is an established gender gap in middle school math education, where female students report higher anxiety and lower engagement, which negatively impact their performance and even long-term career choices. This work investigates the role of digital learning games in addressing this issue by studying Decimal Point, a math game that teaches…
Descriptors: Gender Differences, Middle School Students, Educational Games, Mathematics Instruction
Rania Abdulkareem Kokandy – ProQuest LLC, 2021
Students often see mathematics as a hard subject because they have to rely on logic, mathematical theories of equations, proofs, and some of math concepts that are difficult to understand, which contributes to students' poor performance and low motivation to learn math. Therefore, the purpose of this quantitative study was to investigate the…
Descriptors: Game Based Learning, Mathematics Instruction, Educational Games, Grade 4