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Markuson, Carolyn; And Others – Arithmetic Teacher, 1983
The Logo programing language is described. Why it is useful is discussed, followed by an illustrative activity using Logo. (MNS)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Elementary School Mathematics
Rieber, Lloyd P. – 1983
This study investigated the effectiveness of LOGO's turtle graphics in both providing a model of systematic thought and in teaching simple geometry to young children in the second grade. The treatment given to 25 second grade students in the experimental group consisted of programming with LOGO's turtle graphics using four Apple II+…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Geometry
Proud, Jim – 1984
This bibliography lists 168 articles, books, and instructional materials for anyone interested in learning more about the LOGO programming language. Items listed range from research reports and program descriptions to lesson plans and activities. Specific titles include "A Beginner's Guide to LOGO"; "LOGO Music"; "Printing…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Science Education
Watt, Dan – Popular Computing, 1982
Describes LOGO, an educational computing language designed at the Massachusetts Institute of Technology for use by young children in developing problem-solving skills. The structure of LOGO, the drawing operations possible using the LOGO "Turtle," LOGO as a learning environment, and the educational philosophy underlying LOGO are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Early Childhood Education
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Maddux, Cleborne D. – Computers in the Schools, 1984
Discussion of Logo use to teach children computer programing covers the educational theory behind Logo, how it differs from other programing languages, its educational promise, its graphics capabilities, Logo research, and different versions available. It is argued that educational computing will succeed only if it provides new ways of teaching.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Discovery Learning, Educational Theories
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Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1989
Describes mathematical problems which occur when using the computer as a calculator. Considers errors in BASIC calculation and the order of mathematical operations. Identifies errors in spreadsheet and calculator programs. Comments on sorting programs and provides a source for Mathemagical Black Holes. (MVL)
Descriptors: Calculators, College Mathematics, Computation, Computer Graphics
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Orton, Robert E. – Journal of Computers in Mathematics and Science Teaching, 1990
Described is a short program for teaching and learning about geometric transformations. The integration of geometry problem solving and BASIC programing is discussed. Applications of computer graphics are illustrated. (CW)
Descriptors: Computation, Computer Graphics, Computer Uses in Education, Educational Technology
Rieber, Lloyd P. – 1986
This study was conducted to determine whether young children, given the experience of Logo programming, would acquire problem-solving skills and be able to transfer those skills to other areas. The study also investigated Logo's effectiveness in teaching certain fundamental geometric concepts to children who were supposedly not developmentally…
Descriptors: Computer Assisted Instruction, Computer Graphics, Geometry, Grade 2
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Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1989
Offers several LOGO programs to study the behavior of simple nonlinear systems. Suggests that LOGO is an excellent tool for studying chaotic systems. Offers suggestions for different forms of LOGO. Builds upon programs presented in a previous article. (MVL)
Descriptors: Chaos Theory, College Mathematics, Computer Graphics, Computer Simulation
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Thomas, David A. – Journal of Computers in Mathematics and Science Teaching, 1989
Discusses dimensionality in Euclidean geometry. Presents methods to produce fractals using LOGO. Uses the idea of self-similarity. Included are program listings and suggested extension activities. (MVL)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Uses in Education, Fractals
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Niess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers
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Braverman, Harvey – Mathematics and Computer Education, 1989
Presents a program for the Apple II computer that teachers can use for exam questions and homework assignments. Prints out all cubic polynomials whose roots, maximum and minimum points, and points of inflection are all integers. (MVL)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Uses in Education
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Thompson, H. Bradford – Journal of Computers in Mathematics and Science Teaching, 1988
Provides a method to use superscripts and subscripts on the screen by using graphics screen modes. Gives two methods and provides a listing of a sample BASIC program. (MVL)
Descriptors: Authoring Aids (Programing), Chemistry, Computer Graphics, Computer Oriented Programs
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Hillel, Joel; And Others – Educational Studies in Mathematics, 1989
Described is a year-long study of the way a group of six 12-year-old children went about solving a special class of geometric problems using a computer and a limited set of LOGO programing tools. Examines solution strategies deciding whether those strategies led to insights about mathematical relations. (Author/MVL)
Descriptors: Cognitive Development, Computer Graphics, Computer Oriented Programs, Computer Uses in Education
Hawaii State Dept. of Education, Honolulu. Office of Instructional Services. – 1986
This guide is designed to provide teachers with guidelines and suggested activities for teaching a one-semester advanced programming course--BASIC Programming II--for the ninth through twelfth grades. Although primarily oriented toward mathematics, the guide does offer sample applications in business that also address the needs of students with a…
Descriptors: Business Education, Classification, Computer Graphics, Computer Literacy