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Katharina Kirsten; Gilbert Greefrath – International Journal of Research in Undergraduate Mathematics Education, 2024
Due to COVID-19 pandemic restrictions, new instructional designs for mathematics courses have recently been developed. Unlike traditional e-learning courses, distance learning via videoconferencing contains more synchronous elements and is therefore more closely related to classroom instruction. Since theories of person-environment fit suggest…
Descriptors: Mathematics Instruction, Synchronous Communication, Tutorial Programs, Student Teachers
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Vanbecelaere, Stefanie; Cornillie, Frederik; Sasanguie, Delphine; Reynvoet, Bert; Depaepe, Fien – British Journal of Educational Technology, 2021
Adaptive educational games provide new opportunities to train early numerical skills. However, empirical evidence for the effectiveness of adaptive educational games is scarce. This study investigated the effectiveness of an adaptive game compared to a nonadaptive game in terms of cognitive, noncognitive and efficiency outcomes. In total, 84…
Descriptors: Instructional Effectiveness, Educational Games, Mathematics Instruction, Numeracy
Simion, Liliana C. – Online Submission, 2022
This study was conducted at a college in Ontario with a sample of students from the Game Development program for 5 intake years: 2014-2018, with the purpose of determining the validity of the Mathematics Diagnostic Test used to place 1st semester college students directly into an advanced math course (Math 10), or to leave them in the introductory…
Descriptors: Diagnostic Tests, Correlation, Mathematics Instruction, Mathematics Tests
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Auxtero, Leah Conejos; Callaman, Roar Abalos – Journal of Research and Advances in Mathematics Education, 2021
Rubric has been associated with the term assessment used for grading and/or scoring. However, it might observe less, but it is also designed as students 'learning tool. This study was conducted to provide empirical facts on its effectiveness as a learning tool in teaching Applications of Derivatives in Basic Calculus. It used the…
Descriptors: Calculus, Mathematics Instruction, Scoring Rubrics, Teaching Methods
Moschera, Cynthia K. – ProQuest LLC, 2023
The purpose of this study is to explore elementary educators' perceptions regarding what it means to conceptually understand mathematics, the emphasis teachers place on utilizing evidence-based teaching processes, as identified as effective by National Council of Teachers of Mathematics (NCTM), and how these perceptions influence their…
Descriptors: Elementary School Teachers, Mathematics Instruction, Teacher Attitudes, Achievement Tests
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Teresa M. Ober; Maxwell R. Hong; Matthew F. Carter; Alex S. Brodersen; Daniella Rebouças-Ju; Cheng Liu; Ying Cheng – Assessment in Education: Principles, Policy & Practice, 2022
We examined whether students were accurate in predicting their test performance in both low-stakes and high-stakes testing contexts. The sample comprised U.S. high school students enrolled in an advanced placement (AP) statistics course during the 2017-2018 academic year (N = 209; M[subscript age] = 16.6 years). We found that even two months…
Descriptors: High School Students, Self Evaluation (Individuals), Student Attitudes, High Stakes Tests
Likourezos, Vicki; Kalyuga, Slava – Mathematics Education Research Group of Australasia, 2019
The variability effect occurs when learners' exposure to highly variable tasks results in better learning. It was hypothesised that learners who studied high variability worked examples would obtain higher post-test scores compared to learners who studied low variability examples, and learners who self-generated problem solutions for the same high…
Descriptors: Teaching Methods, Cognitive Ability, Pretests Posttests, Learning Theories
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Lee, Victor R.; Drake, Joel; Cain, Ryan; Thayne, Jeffrey – Cognition and Instruction, 2021
Given growing interest in K-12 data and data science education, new approaches are needed to help students develop robust understandings of and familiarity with data. The model of the "quantified self"--in which data about one's own activities are collected and made into objects of study--provides inspiration for one such approach. By…
Descriptors: Statistics Education, Familiarity, Self Concept, Prior Learning
Teresa M. Ober; Maxwell R. Hong; Matthew F. Carter; Alex S. Brodersen; Daniella Rebouças-Ju; Cheng Liu; Ying Cheng – Grantee Submission, 2021
We examined whether students were accurate in predicting their test performance two testing contexts (low-stakes and high-stakes). The sample comprised U.S. high school students enrolled in an advanced placement (AP) statistics course during the 2017-2018 academic year (N=209; M[subscript age]=16.6 years). We found that even two months before…
Descriptors: High School Students, Self Evaluation (Individuals), Student Attitudes, High Stakes Tests
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McLaren, Bruce M.; Adams, Deanne M.; Mayer, Richard E.; Forlizzi, Jodi – International Journal of Game-Based Learning, 2017
Excitement about learning from computer-based games has been papable in recent years and has led to the development of many educational games. However, there are relatively few sound empirical studies in the scientific literature that have shown the benefits of learning mathematics from games as opposed to more traditional approaches. The…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Middle School Students
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Bringula, Rex P.; Fosgate, Ian Clement O., Jr.; Garcia, Neil Peter R.; Yorobe, Josf Luinico M. – Journal of Educational Computing Research, 2018
This experimental study investigated the effects of the use of two versions of a pedagogical agent named personal instructing agent (PIA) on the mathematics performance of students. The first version exhibits synthetic facial expressions while the second version does not exhibit facial expression (i.e., neutral facial expression). Two groups of…
Descriptors: Comparative Analysis, Mathematics Achievement, Feedback (Response), Mathematics Tests
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Papaieronymou, Irini – Athens Journal of Education, 2017
This paper presents the results of a study which examined the role of particular tasks implemented through two instructional methods on college students' achievement in probability. A mixed methods design that utilized a pre-test (with multiple-choice items) and post-test (with multiple-choice and open-ended items) in treatment and control groups…
Descriptors: Teaching Methods, College Students, Academic Achievement, Probability
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Domina, Thurston; Penner, Andrew M.; Penner, Emily K.; Conley, AnneMarie – Teachers College Record, 2014
Background/Context: Across the United States, secondary school curricula are intensifying as a growing proportion of students enroll in high-level academic math courses. In many districts, this intensification process occurs as early as eighth grade, where schools are effectively constraining their mathematics curricula by restricting course…
Descriptors: Secondary School Mathematics, Algebra, Mathematics Instruction, School Districts
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Chai, Jun; Friedler, Louis M.; Wolff, Edward F.; Li, Jun; Rhea, Karen – International Journal of Mathematical Education in Science and Technology, 2015
The results from a cross-national study comparing calculus performance of students at East China Normal University (ECNU) in Shanghai and students at the University of Michigan before and after their first university calculus course are presented. Overall, ECNU significantly outperformed Michigan on both the pre- and post-tests, but the Michigan…
Descriptors: Calculus, Cross Cultural Studies, Pretests Posttests, Mathematics Instruction
Kerr, Deirdre; Chung, Gregory K. W. K. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2012
Though video games are commonly considered to hold great potential as learning environments, their effectiveness as a teaching tool has yet to be determined. One reason for this is that researchers often run into the problem of multicollinearity between prior knowledge, in-game performance, and posttest scores, thereby making the determination of…
Descriptors: Prior Learning, Video Games, Educational Games, Pretests Posttests
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