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Bradley Graeme Welch; Juan Carlos Ponce Campuzano – International Journal of Mathematical Education in Science and Technology, 2025
In this paper, we explore how the typical second year undergraduate topic of matrix diagonalisation can be applied to solve a geometric problem which arises frequently in Vector Calculus: to find the curve of intersection of a plane and a surface. We use GeoGebra, which offers a cost-free and dynamic interface, to explore a specific variant of…
Descriptors: Geometry, Computer Software, Computer Assisted Instruction, Undergraduate Students
Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Mohamad Ikram Zakaria; Wong Wai San Carol; Mohd Fadzil Abdul Hanid; Mohd Fahmi Adnan; Nur Fatihah Raimi; Syarifah Maryam Syed Azman – Mathematics Teaching Research Journal, 2024
GeoGebra represents a significant advancement in educational technology, providing dynamic tools for mathematics education. However, its specific impact on student motivation and achievement in geometry remains understudied. This research investigates the effects of integrating geometrical design through GeoGebra on these outcomes. Conducted over…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Instruction, Secondary School Students
Genç, Galip; Öksüz, Cumali – Journal of Educational Technology and Online Learning, 2023
This study aimed to reveal the effect of teaching the 4th grade circumference measurement subject with the dynamic geometry software "GeoGebra" on achievement and motivation. In the research, the pre-test -- post-test control group design, which is one of the quasi-test designs, was used. In the Mathematics lessons conducted with the…
Descriptors: Grade 4, Measurement, Geometry, Computer Software
Kenan Gökdag; Meriç Özgeldi; Ilker Yakin – International Journal of Mathematical Education in Science and Technology, 2023
This study investigates sixth-grade students' explorations of tessellations with Scratch through the mathematical aesthetics. For this purpose, the study analyzed the students' explorations by considering the roles of mathematical aesthetics identified by Sinclair (2004): generative, evaluative, and motivational role. Six middle-school students…
Descriptors: Grade 6, Aesthetics, Mathematics Instruction, Geometric Concepts
Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
Gürsan, Serkan; Tapan-Broutin, Menekse Seden; Ipek, Jale – Open Journal for Educational Research, 2022
In this study, a technology-supported teaching module was designed to support the advancement of critical thinking as determined by Facione (1990). The lesson plans of the designed teaching module were applied to future mathematics teachers in primary schools. In the study, worksheets constitute teaching model applications lesson plans and it is…
Descriptors: Preservice Teachers, Mathematics Instruction, Critical Thinking, Thinking Skills
Marja Gabrielle Bertrand; Hatice Beyza Sezer; Immaculate Kizito Namukasa – Digital Experiences in Mathematics Education, 2024
Augmented reality (AR) and virtual reality (VR) have been noted to enhance student learning by supporting spatial reasoning and visualization, long-term memory, engagement, and increased motivation. The researchers situated the exploration of these tools for learning within the culturally responsive pedagogy (CRP) in mathematics education. The…
Descriptors: Computer Simulation, Technology Uses in Education, Mathematics Instruction, Culturally Relevant Education
Yaftian, Narges; Barghamadi, Saeid – Journal of Research and Advances in Mathematics Education, 2022
In Iran and many other parts of the world, teaching and learning mathematics has confronted students and teachers with many challenges such as lack of motivation and increased anxiety. Thus, the current situation should be changed and shifted to active methods. One of the active methods is teaching with the help of multimedia. The purpose of this…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics Anxiety, Comparative Analysis
I. Putu Ade Andre Payadnya; Rully Charitas Indra Prahmana; Jane-Jane Lo; Putu Ledyari Noviyanti; I. Made Dharma Atmaja – Journal on Mathematics Education, 2023
The study material on circle areas is contextually oriented and aids students in comprehending their surrounding environment. Higher-order thinking skills are imperative for the success of circular learning, as they help students grasp concepts holistically and solve concept problems. "What-if" questions can enhance students'…
Descriptors: Learning Trajectories, Questioning Techniques, Thinking Skills, Problem Solving
Riske, Amanda K.; Cullicott, Catherine E.; Mirzaei, Amanda Mohammad; Jansen, Amanda; Middleton, James – Mathematics Teacher: Learning and Teaching PK-12, 2021
In this article, the authors introduce the Into Math Graph tool, which helps teachers learn about their students' mathematics-related experiences and mathematical engagement by inviting students to define and graph their engagement over time. This tool documents and allows teachers to understand how and why students' engagement increases,…
Descriptors: Mathematics Instruction, Teaching Methods, Learner Engagement, Graphs
Suárez-Gómez, Andrés-David; Pérez-Holguín, Wilson Javier – Journal of Technology and Science Education, 2020
Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels,…
Descriptors: Visualization, Teaching Methods, Educational Experience, Mathematics Instruction
Doster, Hannah; Cuevas, Josh – International Journal on Social and Education Sciences, 2021
Teaching mathematics involves a variety of techniques and approaches in order to reach students' academic needs in a way that aids them in achieving at the level required by state standards. One of the ways that educators are meeting the needs of their students is through using computer-based programs. In this study, 17 fifth grade students were…
Descriptors: Computer Software, Teaching Methods, Feedback (Response), Mathematics Instruction
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation