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Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
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Wanda Nugroho Yanuarto; Elfis Suanto; Ira Hapsari; Aulia Nisa Khusnia – Mathematics Teaching Research Journal, 2024
An Augmented Reality (AR) approach to creating a maths education app is the focus of this research. To turn the 2D floor plan into 3D objects, students will use their mobile devices to scan the cards. Students can have a better understanding of the 3D shape from various angles by interacting with virtual 3D items. Students can gain a deeper…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Foreign Countries
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Kutluca, Tamer; Yalman, Murat; Tum, Ali – Discourse and Communication for Sustainable Education, 2019
As interactive whiteboards have been used recently in secondary schools for sustainability, this study on use of interactive whiteboards is considered to be very important in terms of knowing the effects of interactive whiteboards on mathematics lessons, determining the perspectives of teachers as users of the system and increasing the efficiency…
Descriptors: Foreign Countries, Secondary School Teachers, Mathematics Teachers, Teacher Role
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Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
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Pihlap, Sirje – International Journal for Technology in Mathematics Education, 2017
Studies of the impact of various types of computer use on the results of learning and student motivation have indicated that the use of computers can increase learning motivation, and that computers can have a positive effect, a negative effect, or no effect at all on learning outcomes. Some results indicate that it is not computer use itself that…
Descriptors: Educational Technology, Computer Uses in Education, Mathematics Instruction, Grade 9
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Wu, Tung-Ju; Tai, Yu-Nan – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Under the waves of the Internet and the trend of era, information technology is a door connecting to the world to generate the multiplier effect of learning. Students' learning should not be regarded as the tool to cope with school examinations. The frequent contact with computers, networks, and relevant information allow students enjoying the…
Descriptors: Multimedia Instruction, Student Motivation, Learning Motivation, Outcomes of Education
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Matthews, Asia R.; Hoessler, Carolyn; Jonker, Leo; Stockley, Denise – Canadian Journal of Science, Mathematics and Technology Education, 2013
Research exists on the role of motivation in student learning, especially with subjects in the humanities and social sciences (e.g., Deci, Vallerand, Pelletier, & Ryan, 1991; Vallerand, Pelletier, Blais, Briere, Senecal, & Vallieres, 1992). This body of research would be well served by broadening current understandings of students of the…
Descriptors: Calculus, Student Motivation, Mathematics Instruction, College Students
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Tempelaar, Dirk T.; Rienties, Bart; Nguyen, Quan – IEEE Transactions on Learning Technologies, 2017
Studies in the field of learning analytics (LA) have shown students' demographics and learning management system (LMS) data to be effective identifiers of "at risk" performance. However, insights generated by these predictive models may not be suitable for pedagogically informed interventions due to the inability to explain why students…
Descriptors: Student Behavior, Integrated Learning Systems, Personality, Educational Research
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Estapa, Anne; Nadolny, Larysa – Journal of STEM Education: Innovations and Research, 2015
The purpose of the study was to assess student achievement and motivation during a high school augmented reality mathematics activity focused on dimensional analysis. Included in this article is a review of the literature on the use of augmented reality in mathematics and the combination of print with augmented reality, also known as interactive…
Descriptors: Mathematics Instruction, Computer Simulation, Computer Uses in Education, High School Students
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Hildebrandt, Martha E.; Biglan, Barbara; Budd, Lisa – Teaching Children Mathematics, 2013
In this article, the authors describe activities that can keep math and science skills sharp over summer breaks. A fourth-grade class was encouraged to talk about their coming summer break. The class brainstormed about what one might see on the road--"Observing landscapes, vehicles, and highway signage were quick replies." The children…
Descriptors: Mathematics Instruction, Grade 4, Elementary School Mathematics, Teaching Methods
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Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
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Hossain, Mokter; Wiest, Lynda R. – Journal of Computers in Mathematics and Science Teaching, 2013
This paper explores the use of blogs, a simple application of Web 2.0 technologies, in middle school geometry instruction. Specifically, it provides an overview of the interactive features of Web 2.0 technologies and the feasibility of using Web 2.0 technologies in geometry teaching and learning, as well as a proposed model for creating a…
Descriptors: Web Sites, Electronic Publishing, Web 2.0 Technologies, Open Source Technology
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Kranz, Sharie R.; Amato, Carlo A.; Freudenthal, Eric A. – Mathematics Teaching in the Middle School, 2013
In this culture of instantaneous technology, students are familiar with immediate feedback. To maintain student engagement, it is vital for teachers to create similarly interactive experiences. Student-centered instruction is important in connecting students to key mathematical concepts. If the connection is not obvious, they may be unaware of…
Descriptors: Feedback (Response), Learner Engagement, Interaction, Mathematics Instruction
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McClintock, Scott – Mathematics Teacher, 2011
The use of data is critical to the teaching of probability and statistics. At the very least, data should be provided within a meaningful context rather than presented as a generic, meaningless collection of numbers. Students often respond better, however, when working with data that they have gathered themselves. Having students collect data is a…
Descriptors: Video Games, Statistics, Probability, Mathematical Concepts
Kolar-Begovic, Zdenka, Ed.; Kolar-Šuper, Ružica, Ed.; Ðurdevic Babic, Ivana, Ed. – Online Submission, 2015
This monograph offers an overview of the current research work carried out in Croatia and the surrounding countries, and specifically an interesting insight in teaching and learning issues in these countries. The authors discuss the need of the general population for becoming good problem-solvers in society of today, which is characterised by…
Descriptors: Foreign Countries, Mathematics Education, Problem Solving, Teaching Methods
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