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Alex Greenwood; Rose Mary Zbiek; Amy Brass – Mathematics Teacher: Learning and Teaching PK-12, 2024
The Cell Phone modeling task centers on a Fermi real-world estimation question. The task and rubric can be used at different grade levels to focus on the modeling process and classroom community. Finding time and space to engage students, especially novice modelers, in mathematical modeling can be a challenge, yet the benefits of modeling are…
Descriptors: Mathematical Models, Teaching Methods, Mathematics Instruction, Telecommunications
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Lisnani; Afiliana Likurnia Stevani; Benidiktus Tanujaya; Sri Adi Widodo – Mathematics Teaching Research Journal, 2025
The development of Android-based mathematics learning media aligns with the advancements of Industrial Era 5.0. This study aims to develop an Android-based mathematics learning media on geometry that is contextually relevant to tourist destinations. The methodology employed was the ADDIE approach, comprising five phases: analysis, design,…
Descriptors: Geometry, Tourism, Mathematics Instruction, Grade 4
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Mohamad Ikram Zakaria; Nik Abdul Hadi Noor Nasran; Abdul Halim Abdullah; Najua Syuhada Ahmad Alhassora; Rasidi Pairan; Wanda Nugroho Yanuarto – Mathematics Teaching Research Journal, 2024
The rapid advancement of information technology has significantly facilitated modern human life. However, despite the swift progress in digital technology, there has been limited headway in leveraging technology to support mathematics education, particularly in the domain of problem-solving. Mobile learning (M-learning) platforms offer promising…
Descriptors: Mathematics Teachers, Teacher Attitudes, Problem Based Learning, Teaching Methods
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Muhammad Asif; Riasat Ali; Naila Jamil – Journal of Education and Educational Development, 2024
This study examined problem-based learning in blended learning classrooms for practicing mathematical problems in an emergency situation, such as Covid-19. For this purpose, a three-week program was framed in contrast to traditional teaching, aiming at enrichment and not remediation, for a group of fifty students' studying mathematics in a science…
Descriptors: Blended Learning, Problem Based Learning, Telecommunications, Handheld Devices
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Agnes Kukulska-Hulme; Tom Power; Saraswati Dawadi; S. M. Hafizur Rahman; Tauhida Parvin – Journal of Technology and Teacher Education, 2024
The paper presents findings from a research study of 318 mathematics teachers' experiences of access to, and use of, digital technology in their professional development in marginalised communities in ten districts across Bangladesh. The innovative two-cycle qualitative study design involved early career researchers collaborating with…
Descriptors: Faculty Development, Mathematics Teachers, Mathematics Instruction, Online Courses
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Barlow, Angela T.; Groves-Scott, Victoria – Mathematics Teacher: Learning and Teaching PK-12, 2020
When discussing mobile learning (or M-Learning), many educators tend to focus on the affordances of the technology. In this article, the authors feature the M-Learning Framework as a way to view the effective use of mobile devices. The framework includes three key features: (1) authenticity; (2) personalization; and (3) collaboration. These…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
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Farideh Hamidi; Shokoofeh Soleymani; Sara Dazy; Maryam Meshkat – Athens Journal of Education, 2024
This study strived to determine the effectiveness of integrative teaching of reading strategies and working memory on basic math and problem-solving skills. It is a quasi-experimental pretest-posttest study carried out on 50 second-graders from Chahashk Shandiz village in the academic year of 2020-2021 who were randomly selected by cluster…
Descriptors: Mathematics Instruction, Reading Strategies, Grade 2, Elementary School Students
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Pinheiro, André O.; Alvarinhas, José Pedro; Silva, Manuela Ramos – International Journal of Mathematical Education in Science and Technology, 2021
It is generally agreed that making real-world connections in mathematics teaching increases students' motivation and interest and contributes to meaningful and permanent learning. In this paper we propose a simple and fast activity to find a rectangular hyperbola in real life and we show how to operate the data to retrieve a straight line. Since…
Descriptors: Mathematics Instruction, Teaching Methods, Student Motivation, Student Interests
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Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
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Schueller, Albert W. – PRIMUS, 2020
Recently, a new source of data with great potential for use in the mathematics classroom has become available. The smartphones in our pockets are packed with sensors. Most phones have at a minimum global positioning, accelerometer, magnetometer, and gyroscope sensors. We give an example of the collection and analysis of global positioning sensor…
Descriptors: Mathematics Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
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Morales-Garcia, Lizzet; Sandoval, Catalina Navarro; González, María del Socorro García – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The aim of this research is to propose indicators of epistemic and mediational suitability to assess tasks designed in a mobile learning context, using theoretical and methodological elements of the onto-semiotic approach (OSA) and the SAMR model (substitution, augmentation, modification, and redefinition). With these indicators, 110 tasks…
Descriptors: Task Analysis, Mathematics Instruction, Number Concepts, Telecommunications
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Mahuda, Isnaini; Nasrullah, Anton; Mubarika, Melinda Putri; Meilisa, Ranny; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This study aimed; (1) to investigate student responses toward the use of android-based media assisted by Smart Apps Creator for mathematics learning; (2) to investigate student self-regulated learning level; (3) to find out whether there was an effect using Android-based mathematics learning media assisted by Smart Apps Creator on student…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Assisted Instruction, Telecommunications
Elizabeth O'Shea Zeiss – ProQuest LLC, 2022
The purpose of this quantitative, quasi-experimental study was to determine if, and to what extent, technology-enhanced problem-based formative assessment instruction would have an impact on college students' algebra learning and development of critical thinking skills, when compared to traditional classroom instruction in a first-year college…
Descriptors: Mathematics Instruction, Algebra, Mathematics Achievement, Achievement Gains
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
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