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Turgut, Melih – ZDM: The International Journal on Mathematics Education, 2019
The aim of this research is to analyse students' sense-making regarding matrix representation of geometric transformations in a dynamic geometry environment (DGE) within the perspective of semiotic mediation. In particular, the focus is on students' reasoning on the transition from the notion of function to transformation and to matrix…
Descriptors: Algebra, Semiotics, Advanced Courses, Geometric Concepts
Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Glassmeyer, David; Brakoniecki, Aaron; Amador, Julie M. – International Journal of Mathematical Education in Science and Technology, 2019
Including opportunities for students to experience uncertainty in solving mathematical tasks can prompt learners to resolve the uncertainty, leading to mathematical understanding. In this article, we examine how preservice secondary mathematics teachers' thinking about a trigonometric relationship was impacted by a series of tasks that prompted…
Descriptors: Mathematics Instruction, Problem Solving, Concept Formation, Preservice Teachers
Fluck, Andrew E.; Ranmuthugala, Dev; Chin, C. K. H.; Penesis, Irene; Chong, Jacky; Yang, Yang; Ghous, Asim – Education and Information Technologies, 2020
The Calculus for Kids project was deliberately designed to use computers in the transformation of curriculum. The intervention used multi-media learning materials to assist teachers and Year 6 (aged 11-12 years) students understand the principles of integral calculus. They used Maple mathematics software to solve real-world problems using these…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 6, Calculus
Swidan, Osama – International Journal of Mathematical Education in Science and Technology, 2020
This study sets for itself the task of constructing a learning trajectory for the fundamental theorem of calculus (FTC) that takes into account the interaction with an educational digital tool. Students were asked to explain the connections between interactive and multiple-linked representations in an educational digital tool, and to conjecture…
Descriptors: Calculus, Mathematics Instruction, Validity, Mathematical Logic
Khoza, Simon Bheki. – International Journal of Higher Education, 2020
Exploring students' habits of using WhatsApp is important: such introspection helps students to reflect, and improve their actions. Habits are subconscious thoughts that drive students, for example, to use WhatsApp, even without concentrating on their learning actions. Habits are formed after students have repeated the same action. Twelve…
Descriptors: Computer Software, Social Media, Learning Processes, Undergraduate Students
Weinhandl, Robert; Lavicza, Zsolt; Hohenwarter, Markus; Schallert, Stefanie – International Journal of Education in Mathematics, Science and Technology, 2020
Combining new educational approaches and educational technologies can make mathematics education more adaptable to pupils' needs in the 21st century. Our explorative educational study aimed to identify how learning settings and learning environments should be designed to facilitate synthesising flipped approaches to education and using GeoGebra.…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Software
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Magajna, Zlatan – International Journal for Technology in Mathematics Education, 2017
Technology has changed school geometry in many aspects. Hand-made sketches can be substituted with precise dynamic constructions; computer software allows effective measuring of geometric quantities, persuasive visualisation, effective checking of properties, and even automated proving. Observation -- a process that is inherent in geometric…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Educational Technology
Sabuncu, Firat Hayyam; Ipek, Jale – Education Quarterly Reviews, 2021
In this study, it was aimed to show the effect of computer assisted learning on the academic achievement, performance levels and computer attitudes of 8th grade students in "Transformation Geometry" subject and determine students' opinions about this learning environment. The study was conducted with embedded design, one of the mixed…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Computer Software
Caglayan, Günhan – Computers in the Schools, 2018
The purpose of this research study was to understand how mathematics majors make sense of similar matrices, a linear algebra topic that is rich in internal and external connections, in a series of in-depth qualitative interviews in a technology-assisted (MATLAB) learning environment. The study was also an attempt to develop a cognitive theory in…
Descriptors: College Students, College Mathematics, Mathematics Education, Majors (Students)
Noll, Jennifer; Clement, Kit; Dolor, Jason; Kirin, Dana; Petersen, Matthew – ZDM: The International Journal on Mathematics Education, 2018
Initial research has shown that simulating data from models created with computer software may enhance students' understanding of concepts in introductory statistics; yet, there is little research investigating students' development of statistical models. The research presented here examines small groups of students as they develop a model for a…
Descriptors: Statistics, Mathematics Instruction, Mathematical Models, Computer Software
Olsson, Jan – International Journal of Science and Mathematics Education, 2018
This study investigates how students' reasoning contributes to their utilization of computer-generated feedback. Sixteen 16-year-old students solved a linear function task designed to present a challenge to them using dynamic software, GeoGebra, for assistance. The data were analysed with respect both to character of reasoning and to the use of…
Descriptors: Mathematical Logic, Thinking Skills, Problem Solving, Mathematics Instruction
Ngwabe, Abongile; Felix, Clyde – African Journal of Research in Mathematics, Science and Technology Education, 2020
The literature shows that the integration of technological tools, like "GeoGebra," has the potential to improve the teaching and learning of mathematics. The aim of this study was to see whether "GeoGebra" could be used to address identified, systematic misconceptions that National Certificate Vocational (NCV) students hold…
Descriptors: Intervention, Computer Software, Mathematics Instruction, Technology Integration
Yimer, Sirak Tsegaye; Feza, Nosisi Nellie – International Electronic Journal of Mathematics Education, 2020
This study examined the influence of the jigsaw co-operative learning strategy integrated with GeoGebra (JCLGS), on Ethiopian undergraduate statistics and chemistry learners' conceptual knowledge development and attitudinal change towards calculus. The post-positivism quantitative methods approach employed in a non-equivalent pre-and post-test…
Descriptors: Attitude Change, Mathematics Instruction, Calculus, Cooperative Learning

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