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Showing 1 to 15 of 33 results Save | Export
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Alam, Sabrina Shajeen; Dubé, Adam Kenneth – Educational Technology Research and Development, 2022
The present paper documents the design and development of a mobile mathematics application targeted to improve magnitude representation skills. Educational experts worked together with an app developer with the goal of creating an educational app as a math learning tool for children 5-8 years old. The description of the app design processes…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Mathematics Skills
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Rohaeti, Euis Eti; Evans, Brian R.; Wiyatno, Toyo; Prahmana, Rully Charitas Indra; Hidayat, Wahyu – Journal on Mathematics Education, 2023
Equations are often used in mathematics and other subjects, which means that a media can teach students how to solve equations, particularly linear equations of two variables, or "Sistem Persamaan Linear Dua Variabel" (SPLDV) as it is called in Indonesian, is needed. However, most teachers are still focused on developing the learning…
Descriptors: Mathematics Education, Mathematics Skills, Equations (Mathematics), Mathematics Instruction
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Nicola Urquhart; Joanne Lee; Eileen Wood – Journal of Children and Media, 2024
Well-designed math apps can foster children's numeracy development. Although parents are interested in using math apps for their children, the quantity and variability in quality of apps can make app selection challenging. As such, it is important to know how parents evaluate numeracy content in math apps for their children. This study…
Descriptors: Foreign Countries, Numeracy, Computer Oriented Programs, Mathematics Instruction
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Chimoni, Maria; Pitta-Pantazi, Demetra; Christou, Constantinos – Education and Information Technologies, 2023
This study investigated the role of online applets in early algebra lessons. The effect of two different types of intervention modules on developing students' early algebraic thinking abilities was compared. The first intervention module involved the use of open applets and real-life contexts (open-real). The second intervention module involved…
Descriptors: Technology Uses in Education, Mathematics Instruction, Algebra, Mathematics Skills
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Musti-Rao, Shobana; Telesman, Alana Oif – Journal of Behavioral Education, 2022
This study employed an alternating treatments design to compare the effects of two types of practice conditions on the subtraction fact fluency in a fifth-grade classroom. Eight, fifth-grade students participated in the study over a 5-week intervention period practicing addition and subtraction facts in a "fact families" condition (A +…
Descriptors: Subtraction, Mathematics Skills, Grade 5, Intervention
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Armstrong, Addie – PRIMUS, 2021
Playing board games is known to improve pre-school student numeracy and many board games are used to motivate and explore concepts in probability. This study investigates whether college students in liberal arts mathematics courses assigned to play the board game "Settlers of Catan" develop a stronger grasp of basic probability concepts…
Descriptors: Mathematics Instruction, College Mathematics, Liberal Arts, Games
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Amasha, Mohamed A.; Areed, Marwa F.; Khairy, Dalia; Atawy, Safaa M.; Alkhalaf, Salem; Abougalala, Rania A. – Education and Information Technologies, 2021
In primary education, a variety of teaching methods, such as enhanced and discovery learning, have had a significant influence on student achievement, particularly in mathematics. Several studies have discussed the positive effects of the appropriate use of technology in the classroom on student achievement. The main purpose of the current study…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Mathematics, Mathematics Instruction
Schenke, Katerina; Redman, Elizabeth J. K. H.; Chung, Gregory K. W. K.; Chang, Sandy M.; Feng, Tianying; Parks, Charles B.; Roberts, Jeremy – Grantee Submission, 2020
Understanding digital supports for early learning is paramount for school readiness and later mathematics learning. We present results from a randomized control trial evaluating a digital app (Measure Up!) and a parent companion app (Super Vision) designed to teach children measurement concepts, a skill that many teachers do not feel comfortable…
Descriptors: Program Evaluation, Instructional Effectiveness, Teaching Methods, Handheld Devices
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Bouck, Emily C.; Park, Jiyoon – Education and Training in Autism and Developmental Disabilities, 2020
Virtual manipulatives are an emerging intervention to support students with disabilities in mathematics. Through a multiple probe across participants design, researchers examined use of an intervention package consisting of a virtual manipulative (i.e., the Two-Color Counter app-based manipulative) and the system of least prompts (SLP) to support…
Descriptors: Computer Oriented Programs, Manipulative Materials, Assistive Technology, Prompting
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Litster, Kristy; Moyer-Packenham, Patricia S.; Reeder, Rachel – Mathematics Education Research Journal, 2019
The purpose of the inquiry was to understand how children in primary grades (i.e., preschool, kindergarten, and second grade) engaged with affordances and constraints of features in a Base-10 Blocks virtual manipulative mathematics app designed to promote learning opportunities. Researchers conducted one-to-one interviews with 100 primary grade…
Descriptors: Elementary School Students, Primary Education, Preschool Education, Kindergarten
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Bassette, Laura; Bouck, Emily; Shurr, Jordan; Park, Jiyoon; Cremeans, McKenzie – Education and Training in Autism and Developmental Disabilities, 2019
Elementary students with autism spectrum disorders (ASD) who struggle with mathematics may be limited in opportunities to pursue advanced mathematics potentially impacting post-school outcomes, including postsecondary education and employment opportunities. Interventions that provide visual instruction, such as manipulatives, along with systematic…
Descriptors: Autism, Pervasive Developmental Disorders, Elementary School Students, Mathematics Instruction
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Mason, John – Teaching Mathematics and Its Applications, 2015
This article draws on extensive experience working with secondary and tertiary teachers and educators using an applet to display rational polynomials (up to degree 7 in numerator and denominator), as support for the challenge to deduce as much as possible about the graph from the graphs of the numerator and the denominator. Pedagogical and design…
Descriptors: Computer Oriented Programs, Mathematical Concepts, College Mathematics, Graphs
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Ford, Jessica – Australian Primary Mathematics Classroom, 2018
The world in which students are learning is unique. Technology is progressing rapidly, and this is having a direct impact on teaching and learning. Teachers have the choice to embrace this or not. The instant access to information has the power to change pedagogies and students' experience of mathematics learning. Hence several questions arise: Do…
Descriptors: Technology Uses in Education, Video Technology, Mathematics Education, Educational Benefits
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Gresalfi, Melissa Sommerfeld; Rittle-Johnson, Bethany; Loehr, Abbey; Nichols, Isaac – Educational Technology Research and Development, 2018
The goal of the current study was to contribute to our emergent understanding of whether and how particular types of digital games can support student learning and engagement. We focused on commercially available educational apps that focused on similar content (fraction comparison and equivalence) but represented extremes in how game-like they…
Descriptors: Fractions, Educational Games, Computer Games, Academic Achievement
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Layton, Rebecca D.; Cady, Jo Ann; Layton, Christopher A. – Mathematics Teaching in the Middle School, 2017
Recent recommendations for the teaching of mathematics place an emphasis on the Common Core's Standards for Mathematical Practice (SMP) (CCSSI 2010). The SMPs emphasize constructing viable arguments, critiquing the ideas of others, reasoning abstractly and quantitatively, and using computational procedures. These skills, including the use of…
Descriptors: Mathematics Instruction, Computer Oriented Programs, Internet, Common Core State Standards
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