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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Sears, Pauline S.; Feldman, David H. – 1968
When assessing the influence of computer assisted instruction, attention should be given not only to rate and error of performance in the acquisition of content, but also to non-performance aspects of children's behavior. To this purpose,, computer assisted instruction (CAI) was given to 45 first grade students for 35 minutes during each day of…
Descriptors: Behavior Change, Behavior Patterns, Behavior Rating Scales, Computer Assisted Instruction
Powers, Susan M.; Davis, Michaeleen; Torrence, Eileen – 1999
This pilot study explores the perceptions of distance education students of their classroom environment using the College/University Classroom Environment Inventory (CUCEI), a traditional classroom assessment tool. The CUCEI has seven scales that cover the areas of personalization, involvement, student cohesiveness, satisfaction, task orientation,…
Descriptors: Classroom Environment, Computer Assisted Instruction, Course Evaluation, Distance Education