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Chen, Dyi-Cheng; You, Ci-Syong; Su, Ming-Shang – Interactive Learning Environments, 2022
This study identified the competency requirement for artificial intelligence in finite element analysis. The 10 Delphi group members included 5 field engineers in mechanical fields and 5 scholars from a technology institute. Next, 10 field experts were invited to participate. Using the Delphi technique and analytic hierarchy process,…
Descriptors: Engineering, Technical Occupations, Competence, Artificial Intelligence
Hedenqvist, Clarissa; Romero, Mario; Vinuesa, Ricardo – Technology, Knowledge and Learning, 2023
This study investigates to which extent students' understanding of the physical phenomenon of torque can be improved through the use of visualization technology, in particular of augmented reality (AR). The students in the first-year course Mechanics I at KTH participated in the study by taking two tests on torque. In between those tests, a…
Descriptors: Mechanics (Process), Engineering Education, Visualization, Scientific Concepts

Matthew M. Grondin; Michael I. Swart; Claire Huggett; Kate Fu; Mitchell J. Nathan – Grantee Submission, 2024
This full paper considers how collaborative discourse can reveal ways upper-class engineering students mechanically reason about engineering concepts. Argumentation and negotiation during collaborative, multimodal discourse using speech and gestures helps establish common ground between learners and fosters reflection on their conceptual…
Descriptors: Undergraduate Students, Engineering Education, Discourse Analysis, Speech Communication
Tummons, Jonathan – Research in Post-Compulsory Education, 2023
Drawing on interim findings from an ethnography of a cycle mechanics' workshop, this article demonstrates how the work of the mechanics rests on not only specific and contextualised craft expertise but also on distributed networks of both people and things, within which highly specialist instances of expertise or competence manifest alongside more…
Descriptors: Mechanics (Process), Mechanical Skills, Cultural Influences, Physical Activities
Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Ploetzner, Rolf; Berney, Sandra; Bétrancourt, Mireille – Instructional Science: An International Journal of the Learning Sciences, 2021
The results of three meta-analyses show that the effectiveness of learning from animations, when compared to learning from static pictures, is rather limited. A recent re-analysis of one of these meta-analyses, however, supports that learning from animations is considerably more effective than learning from static pictures if the specifics of the…
Descriptors: Animation, Pictorial Stimuli, Instructional Effectiveness, Performance Factors
Jonathan Tummons – Journal of Vocational Education and Training, 2024
This paper provides an account of the everyday workplace learning of cycle technicians. Derived from an ethnography of working cultures and practices at a bike shop in the North of England, this paper rests on a critical reading of Communities of Practice theory in order to explore the complex and heterogeneous learning of cycle technicians.…
Descriptors: Paraprofessional Personnel, Foreign Countries, Physical Activities, Transportation
Wira Gauthama; Oke Hendra; Pangsa Rizkina Aswia; Direstu Amalia – Higher Education, Skills and Work-based Learning, 2025
Purpose: This study aims to provide an example of curriculum development for vocational higher education in aviation, specifically in the aircraft maintenance engineering program, while considering the anticipated technological changes in the industry. Design/methodology/approach: Qualitative methods, including document analysis, in-depth…
Descriptors: Aviation Mechanics, Mechanics (Process), Educational Development, Independent Study
Hellne-Halvorsen, Ellen Beate; Lahn, Leif Christian; Nore, Haege – Vocations and Learning, 2021
This article analyzes the writing competence of Norwegian students and apprentices in three professions: Healthcare, industrial mechanics and electricians. The research forms part of a large-scale assessment project in vocational education and training (VET). A subset of 108 written test-answers were subjected to an explorative analysis focusing…
Descriptors: Writing Skills, Competence, Apprenticeships, Vocational Education
Tyler Granberry; Richie Roberts; J. Joey Blackburn – Journal of Agricultural Education, 2022
This qualitative study sought to answer the question: How do female agricultural education undergraduates describe their self-efficacy to teach agricultural mechanics? In response, we conducted a case study of female agricultural education majors (n=5) who enrolled in an Introduction to Agricultural Mechanics course. After multiple rounds of…
Descriptors: Females, Undergraduate Students, Agricultural Education, Mechanics (Process)
Míguez-Álvarez, Carla; Crespo, Bárbara; Arce, Elena; Cuevas, Miguel; Regueiro, Araceli – Interactive Learning Environments, 2022
The continued and substantial increase in technological resources generates a new concept of education that utilizes online resources -- blended learning. Blended learning represents a combination of face-to-face experiences and online learning experiences. The advantage of this multiple-method approach is that it offers the opportunity to achieve…
Descriptors: Teaching Methods, Blended Learning, Sustainability, Energy
Pratiwi, Damar Isti; Ubaedillah, Ubaedillah – Teaching English with Technology, 2021
The need to develop online classes in the COVID-19 pandemic era was undeniable. This study aimed to investigate students' learning achievement and their feedback in digital vocabulary class, which utilized Kahoot! and Socrative as drilling practice tools. It was quasi-experimental research on first-year students of the Railway Mechanical…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses