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Dotger, Benjamin H. – Journal of Teacher Education, 2015
Attention to the core practices of teaching necessitates core pedagogies in teacher preparation. This article outlines the diffusion of one such pedagogy from medical to teacher education. The concept of clinical simulations is outlined through the lens of "signature pedagogies" and their uncertain, engaging, formative qualities.…
Descriptors: Teaching Methods, Teacher Education Programs, Medical Education, Educational Practices
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Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
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Dotger, Benjamin H. – Journal of School Leadership, 2011
School leaders make countless decisions but do not receive adequate preparation for communicating their decisions to parents, students, and teachers. Building on the need to prepare school leaders for a variety of complex professional situations, this article introduces the medical education pedagogy of standardized patients to the field of school…
Descriptors: Teaching Methods, Medical Education, Patients, Leadership Training
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Harris, David M.; Ryan, Kathleen; Rabuck, Cynthia – Advances in Physiology Education, 2012
Students are relying on technology for learning more than ever, and educators need to adapt to facilitate student learning. High-fidelity patient simulators (HFPS) are usually reserved for the clinical years of medical education and are geared to improve clinical decision skills, teamwork, and patient safety. Finding ways to incorporate HFPS into…
Descriptors: Physiology, Medical Education, Fidelity, Student Surveys
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Wenk, Manuel; Waurick, Rene; Schotes, David; Wenk, Melanie; Gerdes, Christina; Van Aken, Hugo K.; Popping, Daniel M. – Advances in Health Sciences Education, 2009
Simulation-based teaching (SBT) is increasingly used in medical education. As an alternative to other teaching methods there is a lack of evidence concerning its efficacy. The aim of this study was to evaluate the potency of SBT in anesthesia in comparison to problem-based discussion (PBD) with students in a randomized controlled setting.…
Descriptors: Simulation, Medical Education, Problem Based Learning, Discussion (Teaching Technique)
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Chen, Lih-Shyang; Cheng, Yuh-Ming; Weng, Sheng-Feng; Chen, Yong-Guo; Lin, Chyi-Her – Educational Technology & Society, 2009
The prevalence of Internet applications nowadays has led many medical schools and centers to incorporate computerized Problem-Based Learning (PBL) methods into their training curricula. However, many of these PBL systems do not truly reflect the situations which practitioners may actually encounter in a real medical environment, and hence their…
Descriptors: Feedback (Response), Medical Schools, Problem Based Learning, Program Effectiveness
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Barrows, Howard S.; Tamblyn, Robyn M. – Journal of Medical Education, 1976
A series of simulated patient experiences were presented to two groups of five students concurrently with a regularly scheduled integrated course in neuroscience. Results showed increased motivation, problem solving, and self-study skills in the experimental groups as compared to the control groups, which were also enrolled in the neuroscience…
Descriptors: Higher Education, Medical Education, Patients, Problem Based Learning
Kamin, Carol; O'Sullivan, Patricia; Deterding, Robin – 2002
Problem-based learning (PBL) with simulated cases is one method of delivering standardized pediatric curricular objectives, but the fact that students are dispersed and participating in community-based practices makes group meetings difficult. To address these issues, researchers developed and tested a new modality for presenting PBL cases, a…
Descriptors: Case Method (Teaching Technique), Critical Thinking, Higher Education, Interactive Video
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Barrows, Howard S.; Tamblyn, Robyn M. – Journal of Medical Education, 1977
The Portable Patient Problem Pack (P4), a method of simulating a patient's problem in a card deck format, is designed to develop the student's problem-solving or diagnostic skills in a manner consistent with the skills of the practicing clinician. Its effectiveness at McMaster University is reported. (LBH)
Descriptors: Clinical Diagnosis, Educational Media, Higher Education, Medical Education
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Distlehorst, Linda H.; Barrows, Howard S. – Journal of Medical Education, 1982
A set of instructional materials for acquisition of clinical reasoning skills through independent study has been developed that uses simulation of patient encounters and addresses both medical and psychosocial issues. Small group instruction with the materials is preferred over individual use. (MSE)
Descriptors: Higher Education, Independent Study, Instructional Materials, Interviews
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Brown, Richard L. – Journal of Medical Education, 1988
A problem-based continuing medical education program to improve the diagnosis and treatment of alcoholism by primary care physicians used a computer-simulated patient, individualized feedback, and a follow-up reading. Participating physicians felt the program improved their performance, but the results could not be substantiated. (MSE)
Descriptors: Alcoholism, Clinical Diagnosis, Computer Oriented Programs, Family Practice (Medicine)
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Feldman, Eva; And Others – Journal of Medical Education, 1980
The key faculty teaching skills needed at McMaster University are those of facilitating problem-based, self-directed learning in small groups. A series of interdisciplinary workshops, offered to the school's medical faculty and to faculty from other health sciences centers to help them improve their skills, allows for direct observation, practice,…
Descriptors: Allied Health Occupations Education, Experiential Learning, Higher Education, Interdisciplinary Approach
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Begg, Michael; Dewhurst, David; Macleod, Hamish – Innovate: Journal of Online Education, 2005
The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic,…
Descriptors: Constructivism (Learning), Higher Education, Problem Based Learning, Veterinary Medicine