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Lei, Xuehui; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
This study investigated to what extent people can develop global spatial representations of a multiroom environment through one-shot physical walking between rooms. In Experiment 1, the participants learned objects' locations in one room of an immersive virtual environment. They were blindfolded and led to walk to a testing position either within…
Descriptors: Memory, Spatial Ability, Computer Simulation, Simulated Environment
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Strickrodt, Marianne; Bülthoff, Heinrich H.; Meilinger, Tobias – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
Objects learned within single enclosed spaces (e.g., rooms) can be represented within a single reference frame. Contrarily, the representation of navigable spaces (multiple interconnected enclosed spaces) is less well understood. In this study we examined different levels of integration within memory (local, regional, global), when learning object…
Descriptors: Memory, Navigation, Spatial Ability, Simulated Environment
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Noack, Hannes; Schick, Wiebke; Mallot, Hanspeter; Born, Jan – Learning & Memory, 2017
Sleep is thought to preferentially consolidate hippocampus-dependent memory, and as such, spatial navigation. Here, we investigated the effects of sleep on route knowledge and explicit and implicit semantic regions in a virtual environment. Sleep, compared with wakefulness, improved route knowledge and also enhanced awareness of the semantic…
Descriptors: Sleep, Cognitive Processes, Memory, Spatial Ability
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Javadi, Amir-Homayoun; Tolat, Anisha; Spiers, Hugo J. – Learning & Memory, 2015
Sleep is thought to play an important role in memory consolidation. Here we tested whether sleep alters the subjective value associated with objects located in spatial clusters that were navigated to in a large-scale virtual town. We found that sleep enhances a generalization of the value of high-value objects to the value of locally clustered…
Descriptors: Sleep, Memory, Simulated Environment, Generalization
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Gagnon, Stephanie A.; Brunyé, Tad T.; Gardony, Aaron; Noordzij, Matthijs L.; Mahoney, Caroline R.; Taylor, Holly A. – Cognitive Science, 2014
Learning a novel environment involves integrating first-person perceptual and motoric experiences with developing knowledge about the overall structure of the surroundings. The present experiments provide insights into the parallel development of these egocentric and allocentric memories by intentionally conflicting body- and world-centered frames…
Descriptors: Cognitive Science, Memory, Learning Processes, Educational Technology
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Luna, David; Martínez, Héctor – Psicologica: International Journal of Methodology and Experimental Psychology, 2015
The occurrence of spontaneous recovery in human spatial memory was assessed using a virtual environment. In Experiment 1, spatial memory was established by training participants to locate a hidden platform in a virtual water maze using a set of four distal landmarks. In Experiment 2, after learning about the location of a hidden platform, the…
Descriptors: Spatial Ability, Memory, Simulated Environment, Cognitive Mapping
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Weisberg, Steven M.; Schinazi, Victor R.; Newcombe, Nora S.; Shipley, Thomas F.; Epstein, Russell A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
There are marked individual differences in the formation of cognitive maps both in the real world and in virtual environments (VE; e.g., Blajenkova, Motes, & Kozhevnikov, 2005; Chai & Jacobs, 2010; Ishikawa & Montello, 2006; Wen, Ishikawa, & Sato, 2011). These differences, however, are poorly understood and can be difficult to…
Descriptors: Experimental Psychology, Cognitive Mapping, Individual Differences, Simulated Environment
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Mou, Weimin; Zhou, Ruojing – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
Four experiments examined the roles of extended surfaces and the number of points in the boundary superiority effect in goal localization. Participants learned the locations of 4 objects in the presence of a boundary, landmarks, or both in an immersive virtual environment by reproducing the locations with feedback. Participants then localized the…
Descriptors: Experimental Psychology, Feedback (Response), Geographic Location, Memory
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Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games